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[Quest API] Add DoAnim Overloads to Perl/Lua. (#2627)
# Perl - Add `$mob->DoAnim(animation_id, animation_speed, ackreq)`. - Add `$mob->DoAnim(animation_id, animation_speed, ackreq, filter)`. - Add `quest::doanim(animation_id, animation_speed)`. - Add `quest::doanim(animation_id, animation_speed, ackreq)`. - Add `quest::doanim(animation_id, animation_speed, ackreq, filter)`. # Lua - Add `eq.do_anim(animation_id)`. - Add `eq.do_anim(animation_id, animation_speed)`. - Add `eq.do_anim(animation_id, animation_speed, ackreq)`. - Add `eq.do_anim(animation_id, animation_speed, ackreq, filter)`. # Notes - Adds overloads and cleans up spots where `animation_speed` was named `type` erroneously.
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+8
-8
@@ -243,24 +243,24 @@ void Lua_Mob::SetHP(int64 hp) {
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self->SetHP(hp);
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}
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void Lua_Mob::DoAnim(int anim_num) {
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void Lua_Mob::DoAnim(int animation_id) {
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Lua_Safe_Call_Void();
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self->DoAnim(anim_num);
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self->DoAnim(animation_id);
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}
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void Lua_Mob::DoAnim(int anim_num, int type) {
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void Lua_Mob::DoAnim(int animation_id, int animation_speed) {
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Lua_Safe_Call_Void();
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self->DoAnim(anim_num, type);
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self->DoAnim(animation_id, animation_speed);
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}
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void Lua_Mob::DoAnim(int anim_num, int type, bool ackreq) {
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void Lua_Mob::DoAnim(int animation_id, int animation_speed, bool ackreq) {
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Lua_Safe_Call_Void();
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self->DoAnim(anim_num, type, ackreq);
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self->DoAnim(animation_id, animation_speed, ackreq);
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}
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void Lua_Mob::DoAnim(int anim_num, int type, bool ackreq, int filter) {
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void Lua_Mob::DoAnim(int animation_id, int animation_speed, bool ackreq, int filter) {
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Lua_Safe_Call_Void();
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self->DoAnim(anim_num, type, ackreq, static_cast<eqFilterType>(filter));
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self->DoAnim(animation_id, animation_speed, ackreq, static_cast<eqFilterType>(filter));
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}
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void Lua_Mob::ChangeSize(double in_size) {
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