Tweaks to log.out to filter messages at detail level not just cat level before formatting the message, tweaks to pathing, nearly where i want it but not entirely there.

This commit is contained in:
KimLS
2016-01-15 14:32:00 -08:00
parent 14d8683227
commit 1d055b5364
4 changed files with 62 additions and 64 deletions
+19 -22
View File
@@ -108,7 +108,8 @@ Mob::Mob(const char* in_name,
m_TargetLocation(glm::vec3()),
m_TargetV(glm::vec3()),
flee_timer(FLEE_CHECK_TIMER),
m_Position(position)
m_Position(position),
m_pos_update_timer(3000)
{
targeted = 0;
tar_ndx=0;
@@ -119,7 +120,8 @@ Mob::Mob(const char* in_name,
SetMoving(false);
moved=false;
m_RewindLocation = glm::vec3();
move_tic_count = 0;
m_pos_update_heading = INVALID_POS_HEADING;
m_pos_update_speed = 0;
_egnode = nullptr;
name[0]=0;
@@ -1372,39 +1374,34 @@ void Mob::SendPosition()
EQApplicationPacket* app = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)app->pBuffer;
MakeSpawnUpdateNoDelta(spu);
move_tic_count = 0;
m_pos_update_heading = INVALID_POS_HEADING;
m_pos_update_speed = 0;
entity_list.QueueClients(this, app, true);
safe_delete(app);
}
// this one is for mobs on the move, with deltas - this makes them walk
void Mob::SendPosUpdate(uint8 iSendToSelf) {
EQApplicationPacket* app = new EQApplicationPacket(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)app->pBuffer;
EQApplicationPacket app(OP_ClientUpdate, sizeof(PlayerPositionUpdateServer_Struct));
PlayerPositionUpdateServer_Struct* spu = (PlayerPositionUpdateServer_Struct*)app.pBuffer;
MakeSpawnUpdate(spu);
if (iSendToSelf == 2) {
if (IsClient()) {
CastToClient()->FastQueuePacket(&app,false);
}
if (IsClient() && iSendToSelf) {
CastToClient()->QueuePacket(&app,false);
}
else
{
if(move_tic_count == RuleI(Zone, NPCPositonUpdateTicCount))
if (m_pos_update_heading == INVALID_POS_HEADING ||
m_pos_update_timer.Check() ||
m_pos_update_speed != pRunAnimSpeed ||
abs(m_pos_update_heading - GetHeading()) > INVALID_POS_HEADING_EPS)
{
entity_list.QueueClients(this, app, (iSendToSelf == 0), false);
move_tic_count = 0;
}
else if(move_tic_count % 2 == 0)
{
entity_list.QueueCloseClients(this, app, (iSendToSelf == 0), 700, nullptr, false);
move_tic_count++;
}
else {
move_tic_count++;
m_pos_update_speed = pRunAnimSpeed;
m_pos_update_heading = GetHeading();
entity_list.QueueCloseClients(this, &app, (iSendToSelf == 0), 1000, nullptr, false);
m_pos_update_timer.Start();
}
}
safe_delete(app);
}
// this is for SendPosition()
@@ -1444,7 +1441,7 @@ void Mob::MakeSpawnUpdate(PlayerPositionUpdateServer_Struct* spu) {
if(this->IsClient())
spu->animation = animation;
else
spu->animation = pRunAnimSpeed;//animation;
spu->animation = pRunAnimSpeed;
spu->delta_heading = NewFloatToEQ13(m_Delta.w);
}