Fix to have better sync server side spell range check to client check.

This commit is contained in:
KayenEQ
2016-03-25 18:25:54 -04:00
parent d36ec8c066
commit 1cfd1d478a
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -2011,7 +2011,7 @@ bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, uint16 slot, uint16
}
//range check our target, if we have one and it is not us
float range = spells[spell_id].range;
float range = spells[spell_id].range + GetRangeDistTargetSizeMod(spell_target);
if(IsClient() && CastToClient()->TGB() && IsTGBCompatibleSpell(spell_id) && IsGroupSpell(spell_id))
range = spells[spell_id].aoerange;