Renamed a few spell effects more appropriately.

This commit is contained in:
KayenEQ
2014-07-01 16:52:28 -04:00
committed by Arthur Ice
parent 4672f223c1
commit 1cd20c65e2
5 changed files with 11 additions and 11 deletions
+3 -3
View File
@@ -506,13 +506,13 @@ typedef enum {
//#define SE_ChangeTriggerType 356 // not used
#define SE_FcMute 357 // implemented - silences casting of spells that contain specific spell effects (focus limited)
#define SE_CurrentManaOnce 358 // implemented
#define SE_Invulnerabilty 359 // *not implemented - Invulnerability (Brell's Blessing)
#define SE_SpellOnKill 360 // implemented - a buff that has a base1 % to cast spell base2 when you kill a "challenging foe" base3 min level
//#define SE_PassiveSenseTrap 359 // *not implemented - Invulnerability (Brell's Blessing)
#define SE_ProcOnKillShot 360 // implemented - a buff that has a base1 % to cast spell base2 when you kill a "challenging foe" base3 min level
#define SE_SpellOnDeath 361 // implemented - casts spell on death of buffed
//#define SE_PotionBeltSlots 362 // *not implemented[AA] 'Quick Draw' expands the potion belt by one additional available item slot per rank.
//#define SE_BandolierSlots 363 // *not implemented[AA] 'Battle Ready' expands the bandolier by one additional save slot per rank.
#define SE_TripleAttackChance 364 // implemented
#define SE_SpellOnKill2 365 // implemented - chance to trigger a spell on kill when the kill is caused by a specific spell with this effect in it (10470 Venin)
#define SE_ProcOnSpellKillShot 365 // implemented - chance to trigger a spell on kill when the kill is caused by a specific spell with this effect in it (10470 Venin)
#define SE_ShieldEquipDmgMod 366 // implemented[AA] Damage modifier to melee if shield equiped. (base1 = dmg mod , base2 = ?) ie Shield Specialist AA
#define SE_SetBodyType 367 // implemented - set body type of base1 so it can be affected by spells that are limited to that type (Plant, Animal, Undead, etc)
//#define SE_FactionMod 368 // *not implemented - increases faction with base1 (faction id, live won't match up w/ ours) by base2