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[Netcode] Remove security from servertalk connections (#1464)
* Remove security from servertalk connections
* Remove the two hello steps before handshake that are now obsolete out
* Revert "Remove the two hello steps before handshake that are now obsolete out"
This reverts commit 32d61ea238.
* Keep old values for enums
* Use downgrade security handshake for backwards compat
* Send handshake instead of hello to fast connect
* Add connect callback so it will actually work
This commit is contained in:
@@ -4,9 +4,6 @@
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#include "servertalk_common.h"
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#include "packet.h"
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#include <vector>
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#ifdef ENABLE_SECURITY
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#include <sodium.h>
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#endif
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namespace EQ
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{
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@@ -16,7 +13,7 @@ namespace EQ
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class ServertalkServerConnection
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{
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public:
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ServertalkServerConnection(std::shared_ptr<EQ::Net::TCPConnection> c, ServertalkServer *parent, bool encrypted, bool allow_downgrade);
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ServertalkServerConnection(std::shared_ptr<EQ::Net::TCPConnection> c, ServertalkServer *parent);
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~ServertalkServerConnection();
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void Send(uint16_t opcode, EQ::Net::Packet &p);
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@@ -33,8 +30,7 @@ namespace EQ
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void OnDisconnect(TCPConnection* c);
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void SendHello();
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void InternalSend(ServertalkPacketType type, EQ::Net::Packet &p);
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void ProcessHandshake(EQ::Net::Packet &p) { ProcessHandshake(p, false); }
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void ProcessHandshake(EQ::Net::Packet &p, bool security_downgrade);
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void ProcessHandshake(EQ::Net::Packet &p);
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void ProcessMessage(EQ::Net::Packet &p);
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std::shared_ptr<EQ::Net::TCPConnection> m_connection;
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@@ -45,19 +41,6 @@ namespace EQ
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std::function<void(uint16_t, EQ::Net::Packet&)> m_message_callback;
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std::string m_identifier;
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std::string m_uuid;
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bool m_encrypted;
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bool m_allow_downgrade;
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#ifdef ENABLE_SECURITY
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unsigned char m_public_key_ours[crypto_box_PUBLICKEYBYTES];
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unsigned char m_private_key_ours[crypto_box_SECRETKEYBYTES];
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unsigned char m_nonce_ours[crypto_box_NONCEBYTES];
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unsigned char m_public_key_theirs[crypto_box_PUBLICKEYBYTES];
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unsigned char m_nonce_theirs[crypto_box_NONCEBYTES];
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unsigned char m_shared_key[crypto_box_BEFORENMBYTES];
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#endif
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};
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}
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}
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