[Spells Cleanup] Unify and add most hardcoded spell IDs (#1438)

Move the newer stuff added that was recently to the same place all of
our previous spell IDs were defined.

Either of these solutions were good, but I went with defines since it
was less changes

I also added a bunch of stuff the client has hardcoded behavior for, but
not currently implemented by us.

The removed stuff from the command_castspell were reused on live, so I
figured it was best to remove them from the restrictions since they are
no longer test spells
This commit is contained in:
Michael Cook (mackal)
2021-06-25 15:38:02 -04:00
committed by GitHub
parent 5a2b5cd295
commit 1c75236508
5 changed files with 161 additions and 11 deletions
-2
View File
@@ -438,8 +438,6 @@ static const uint8 SkillDamageTypes[EQ::skills::HIGHEST_SKILL + 1] = // change t
static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
static const uint32 DB_SPELL_CAZIC_TOUCH = 982;
static const uint32 DB_SPELL_TOUCH_OF_VINITRAS = 2859;
static const uint32 DB_FACTION_GEM_CHOPPERS = 255;
static const uint32 DB_FACTION_HERETICS = 265;
static const uint32 DB_FACTION_KING_AKANON = 333;