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[Spells Cleanup] Unify and add most hardcoded spell IDs (#1438)
Move the newer stuff added that was recently to the same place all of our previous spell IDs were defined. Either of these solutions were good, but I went with defines since it was less changes I also added a bunch of stuff the client has hardcoded behavior for, but not currently implemented by us. The removed stuff from the command_castspell were reused on live, so I figured it was best to remove them from the restrictions since they are no longer test spells
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@@ -438,8 +438,6 @@ static const uint8 SkillDamageTypes[EQ::skills::HIGHEST_SKILL + 1] = // change t
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static const uint32 MAX_SPELL_DB_ID_VAL = 65535;
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static const uint32 DB_SPELL_CAZIC_TOUCH = 982;
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static const uint32 DB_SPELL_TOUCH_OF_VINITRAS = 2859;
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static const uint32 DB_FACTION_GEM_CHOPPERS = 255;
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static const uint32 DB_FACTION_HERETICS = 265;
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static const uint32 DB_FACTION_KING_AKANON = 333;
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