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[Performance] Server Reload Overhaul (#4689)
* [Performance] Server Reload Overhaul * Client::SendReloadCommandMessages * Remove global buffs
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@@ -5,6 +5,7 @@
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#include "../common/eqtime.h"
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#include "../common/timer.h"
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#include "../common/event/timer.h"
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#include "../common/server_reload_types.h"
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#include <vector>
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#include <memory>
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#include <deque>
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@@ -69,6 +70,7 @@ public:
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ZoneServer* FindByZoneID(uint32 ZoneID);
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const std::list<std::unique_ptr<ZoneServer>> &getZoneServerList() const;
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void SendServerReload(ServerReload::Type type, uchar *packet = nullptr);
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private:
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void OnTick(EQ::Timer *t);
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