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https://github.com/EQEmu/Server.git
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[Performance] Server Reload Overhaul (#4689)
* [Performance] Server Reload Overhaul * Client::SendReloadCommandMessages * Remove global buffs
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@@ -5,6 +5,7 @@
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#include "zoneserver.h"
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#include "zonelist.h"
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#include "../common/database_schema.h"
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#include "../common/server_reload_types.h"
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#include "../common/zone_store.h"
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#include "worlddb.h"
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#include "wguild_mgr.h"
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@@ -113,136 +114,47 @@ void callGetClientList(Json::Value &response)
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client_list.GetClientList(response);
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}
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struct Reload {
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std::string command{};
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uint16 opcode;
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std::string desc{};
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};
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std::vector<Reload> reload_types = {
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Reload{.command = "aa", .opcode = ServerOP_ReloadAAData, .desc = "Alternate Advancement"},
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Reload{.command = "alternate_currencies", .opcode = ServerOP_ReloadAlternateCurrencies, .desc = "Alternate Currencies"},
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Reload{.command = "base_data", .opcode = ServerOP_ReloadBaseData, .desc = "Base Data"},
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Reload{.command = "blocked_spells", .opcode = ServerOP_ReloadBlockedSpells, .desc = "Blocked Spells"},
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Reload{.command = "commands", .opcode = ServerOP_ReloadCommands, .desc = "Commands"},
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Reload{.command = "content_flags", .opcode = ServerOP_ReloadContentFlags, .desc = "Content Flags"},
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Reload{.command = "data_buckets_cache", .opcode = ServerOP_ReloadDataBucketsCache, .desc = "Data Buckets Cache"},
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Reload{.command = "doors", .opcode = ServerOP_ReloadDoors, .desc = "Doors"},
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Reload{.command = "dztemplates", .opcode = ServerOP_ReloadDzTemplates, .desc = "Dynamic Zone Templates"},
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Reload{.command = "ground_spawns", .opcode = ServerOP_ReloadGroundSpawns, .desc = "Ground Spawns"},
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Reload{.command = "level_mods", .opcode = ServerOP_ReloadLevelEXPMods, .desc = "Level Mods"},
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Reload{.command = "logs", .opcode = ServerOP_ReloadLogs, .desc = "Log Settings"},
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Reload{.command = "loot", .opcode = ServerOP_ReloadLoot, .desc = "Loot"},
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Reload{.command = "merchants", .opcode = ServerOP_ReloadMerchants, .desc = "Merchants"},
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Reload{.command = "npc_emotes", .opcode = ServerOP_ReloadNPCEmotes, .desc = "NPC Emotes"},
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Reload{.command = "npc_spells", .opcode = ServerOP_ReloadNPCSpells, .desc = "NPC Spells"},
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Reload{.command = "objects", .opcode = ServerOP_ReloadObjects, .desc = "Objects"},
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Reload{.command = "opcodes", .opcode = ServerOP_ReloadOpcodes, .desc = "Opcodes"},
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Reload{.command = "perl_export", .opcode = ServerOP_ReloadPerlExportSettings, .desc = "Perl Event Export Settings"},
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Reload{.command = "rules", .opcode = ServerOP_ReloadRules, .desc = "Rules"},
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Reload{.command = "skill_caps", .opcode = ServerOP_ReloadSkillCaps, .desc = "Skill Caps"},
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Reload{.command = "static", .opcode = ServerOP_ReloadStaticZoneData, .desc = "Static Zone Data"},
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Reload{.command = "tasks", .opcode = ServerOP_ReloadTasks, .desc = "Tasks"},
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Reload{.command = "titles", .opcode = ServerOP_ReloadTitles, .desc = "Titles"},
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Reload{.command = "traps", .opcode = ServerOP_ReloadTraps, .desc = "Traps"},
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Reload{.command = "variables", .opcode = ServerOP_ReloadVariables, .desc = "Variables"},
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Reload{.command = "veteran_rewards", .opcode = ServerOP_ReloadVeteranRewards, .desc = "Veteran Rewards"},
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Reload{.command = "world", .opcode = ServerOP_ReloadWorld, .desc = "World"},
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Reload{.command = "zone_points", .opcode = ServerOP_ReloadZonePoints, .desc = "Zone Points"},
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};
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void getReloadTypes(Json::Value &response)
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{
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for (auto &c: reload_types) {
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for (auto &t: ServerReload::GetTypes()) {
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Json::Value v;
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v["command"] = c.command;
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v["opcode"] = c.opcode;
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v["description"] = c.desc;
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v["command"] = std::to_string(t);
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v["description"] = ServerReload::GetName(t);
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response.append(v);
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}
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}
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void EQEmuApiWorldDataService::reload(Json::Value &r, const std::vector<std::string> &args)
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{
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std::vector<std::string> commands{};
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commands.reserve(reload_types.size());
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for (auto &c: reload_types) {
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commands.emplace_back(c.command);
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commands.reserve(ServerReload::GetTypes().size());
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for (auto &c: ServerReload::GetTypes()) {
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commands.emplace_back(std::to_string(c));
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}
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std::string command = !args[1].empty() ? args[1] : "";
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if (command.empty()) {
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message(r, fmt::format("Need to provide a type to reload. Example(s) [{}]", Strings::Implode("|", commands)));
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message(r, fmt::format("Need to provide a type ID to reload. Example(s) [{}]", Strings::Implode("|", commands)));
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return;
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}
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ServerPacket *pack = nullptr;
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bool found_command = false;
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for (auto &c: reload_types) {
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if (command == c.command) {
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if (c.command == "world") {
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uint8 global_repop = ReloadWorld::NoRepop;
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bool found_command = false;
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if (Strings::IsNumber(args[2])) {
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global_repop = static_cast<uint8>(Strings::ToUnsignedInt(args[2]));
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if (global_repop > ReloadWorld::ForceRepop) {
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global_repop = ReloadWorld::ForceRepop;
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}
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}
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message(
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r,
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fmt::format(
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"Attempting to reload Quests {}worldwide.",
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(
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global_repop ?
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(
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global_repop == ReloadWorld::Repop ?
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"and repop NPCs " :
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"and forcefully repop NPCs "
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) :
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""
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)
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)
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);
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pack = new ServerPacket(ServerOP_ReloadWorld, sizeof(ReloadWorld_Struct));
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auto RW = (ReloadWorld_Struct *) pack->pBuffer;
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RW->global_repop = global_repop;
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}
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else {
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pack = new ServerPacket(c.opcode, 0);
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message(r, fmt::format("Reloading [{}] globally", c.desc));
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if (c.opcode == ServerOP_ReloadLogs) {
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LogSys.LoadLogDatabaseSettings();
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QSLink.SendPacket(pack);
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UCSLink.SendPacket(pack);
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}
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else if (c.opcode == ServerOP_ReloadRules) {
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RuleManager::Instance()->LoadRules(&database, RuleManager::Instance()->GetActiveRuleset(), true);
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}
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}
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found_command = true;
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for (auto &t: ServerReload::GetTypes()) {
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if (std::to_string(t) == command || Strings::ToLower(ServerReload::GetName(t)) == command) {
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message(r, fmt::format("Reloading [{}] globally", ServerReload::GetName(t)));
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zoneserver_list.SendServerReload(t, nullptr);
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}
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found_command = true;
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}
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if (!found_command) {
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message(r, fmt::format("Need to provide a type to reload. Example(s) [{}]", Strings::Implode("|", commands)));
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return;
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}
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if (pack) {
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zoneserver_list.SendPacket(pack);
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}
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safe_delete(pack);
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}
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void EQEmuApiWorldDataService::message(Json::Value &r, const std::string &message)
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