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Implemented Raid OOC Regen
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@@ -358,6 +358,7 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, float x, float y, float z, float
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SetEmoteID(d->emoteid);
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InitializeBuffSlots();
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CalcBonuses();
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raid_target = d->raid_target;
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}
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NPC::~NPC()
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