diff --git a/zone/client.cpp b/zone/client.cpp index b7d52e82d..f6b96aa46 100644 --- a/zone/client.cpp +++ b/zone/client.cpp @@ -2232,10 +2232,10 @@ bool Client::CheckIncreaseSkill(SkillUseTypes skillid, Mob *against_who, int cha if(zone->random.Real(0, 99) < Chance) { SetSkill(skillid, GetRawSkill(skillid) + 1); - _log(SKILLS__GAIN, "Skill %d at value %d successfully gain with %.4f%%chance (mod %d)", skillid, skillval, Chance, chancemodi); + _log(SKILLS__GAIN, "Skill %d at value %d successfully gain with %d%%chance (mod %d)", skillid, skillval, Chance, chancemodi); return true; } else { - _log(SKILLS__GAIN, "Skill %d at value %d failed to gain with %.4f%%chance (mod %d)", skillid, skillval, Chance, chancemodi); + _log(SKILLS__GAIN, "Skill %d at value %d failed to gain with %d%%chance (mod %d)", skillid, skillval, Chance, chancemodi); } } else { _log(SKILLS__GAIN, "Skill %d at value %d cannot increase due to maxmum %d", skillid, skillval, maxskill); @@ -2259,10 +2259,10 @@ void Client::CheckLanguageSkillIncrease(uint8 langid, uint8 TeacherSkill) { if(zone->random.Real(0,100) < Chance) { // if they make the roll IncreaseLanguageSkill(langid); // increase the language skill by 1 - _log(SKILLS__GAIN, "Language %d at value %d successfully gain with %.4f%%chance", langid, LangSkill, Chance); + _log(SKILLS__GAIN, "Language %d at value %d successfully gain with %d%%chance", langid, LangSkill, Chance); } else - _log(SKILLS__GAIN, "Language %d at value %d failed to gain with %.4f%%chance", langid, LangSkill, Chance); + _log(SKILLS__GAIN, "Language %d at value %d failed to gain with %d%%chance", langid, LangSkill, Chance); } }