Minor tweaking to zone/entity.cpp

This commit is contained in:
Michael Cook (mackal) 2015-01-09 12:59:13 -05:00
parent b0e59e112d
commit 1b8711bce9

View File

@ -386,11 +386,8 @@ void EntityList::GroupProcess()
return;
}
auto it = group_list.begin();
while (it != group_list.end()) {
(*it)->Process();
++it;
}
for (auto &group : group_list)
group->Process();
#if EQDEBUG >= 5
CheckGroupList (__FILE__, __LINE__);
@ -399,11 +396,8 @@ void EntityList::GroupProcess()
void EntityList::QueueToGroupsForNPCHealthAA(Mob *sender, const EQApplicationPacket *app)
{
auto it = group_list.begin();
while (it != group_list.end()) {
(*it)->QueueHPPacketsForNPCHealthAA(sender, app);
++it;
}
for (auto &group : group_list)
group->QueueHPPacketsForNPCHealthAA(sender, app);
}
void EntityList::RaidProcess()
@ -416,11 +410,8 @@ void EntityList::RaidProcess()
return;
}
auto it = raid_list.begin();
while (it != raid_list.end()) {
(*it)->Process();
++it;
}
for (auto &raid : raid_list)
raid->Process();
}
void EntityList::DoorProcess()
@ -3131,21 +3122,18 @@ void EntityList::AddProximity(NPC *proximity_for)
proximity_list.push_back(proximity_for);
proximity_for->proximity = new NPCProximity;
proximity_for->proximity = new NPCProximity; // deleted in NPC::~NPC
}
bool EntityList::RemoveProximity(uint16 delete_npc_id)
{
auto iter = proximity_list.begin();
auto it = std::find_if(proximity_list.begin(), proximity_list.end(),
[delete_npc_id](const NPC *a) { return a->GetID() == delete_npc_id; });
if (it == proximity_list.end())
return false;
while (iter != proximity_list.end()) {
if ((*iter)->GetID() == delete_npc_id) {
proximity_list.erase(iter);
return true;
}
++iter;
}
return false;
proximity_list.erase(it);
return true;
}
void EntityList::RemoveAllLocalities()
@ -3348,14 +3336,12 @@ void EntityList::AddArea(int id, int type, float min_x, float max_x, float min_y
void EntityList::RemoveArea(int id)
{
auto iter = area_list.begin();
while(iter != area_list.end()) {
if((*iter).id == id) {
area_list.erase(iter);
return;
}
++iter;
}
auto it = std::find_if(area_list.begin(), area_list.end(),
[id](const Area &a) { return a.id == id; });
if (it == area_list.end())
return;
area_list.erase(it);
}
void EntityList::ClearAreas()