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Minor tweaking to zone/entity.cpp
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@ -386,11 +386,8 @@ void EntityList::GroupProcess()
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return;
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}
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auto it = group_list.begin();
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while (it != group_list.end()) {
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(*it)->Process();
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++it;
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}
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for (auto &group : group_list)
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group->Process();
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#if EQDEBUG >= 5
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CheckGroupList (__FILE__, __LINE__);
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@ -399,11 +396,8 @@ void EntityList::GroupProcess()
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void EntityList::QueueToGroupsForNPCHealthAA(Mob *sender, const EQApplicationPacket *app)
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{
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auto it = group_list.begin();
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while (it != group_list.end()) {
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(*it)->QueueHPPacketsForNPCHealthAA(sender, app);
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++it;
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}
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for (auto &group : group_list)
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group->QueueHPPacketsForNPCHealthAA(sender, app);
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}
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void EntityList::RaidProcess()
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@ -416,11 +410,8 @@ void EntityList::RaidProcess()
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return;
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}
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auto it = raid_list.begin();
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while (it != raid_list.end()) {
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(*it)->Process();
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++it;
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}
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for (auto &raid : raid_list)
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raid->Process();
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}
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void EntityList::DoorProcess()
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@ -3131,21 +3122,18 @@ void EntityList::AddProximity(NPC *proximity_for)
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proximity_list.push_back(proximity_for);
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proximity_for->proximity = new NPCProximity;
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proximity_for->proximity = new NPCProximity; // deleted in NPC::~NPC
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}
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bool EntityList::RemoveProximity(uint16 delete_npc_id)
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{
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auto iter = proximity_list.begin();
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auto it = std::find_if(proximity_list.begin(), proximity_list.end(),
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[delete_npc_id](const NPC *a) { return a->GetID() == delete_npc_id; });
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if (it == proximity_list.end())
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return false;
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while (iter != proximity_list.end()) {
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if ((*iter)->GetID() == delete_npc_id) {
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proximity_list.erase(iter);
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return true;
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}
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++iter;
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}
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return false;
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proximity_list.erase(it);
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return true;
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}
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void EntityList::RemoveAllLocalities()
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@ -3348,14 +3336,12 @@ void EntityList::AddArea(int id, int type, float min_x, float max_x, float min_y
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void EntityList::RemoveArea(int id)
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{
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auto iter = area_list.begin();
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while(iter != area_list.end()) {
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if((*iter).id == id) {
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area_list.erase(iter);
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return;
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}
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++iter;
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}
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auto it = std::find_if(area_list.begin(), area_list.end(),
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[id](const Area &a) { return a.id == id; });
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if (it == area_list.end())
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return;
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area_list.erase(it);
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}
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void EntityList::ClearAreas()
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