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Fix for potential nullptr when using base lua class constructors in debug mode, also added eq.get_qglobals and removed automatic export of them (will do this for a lot of other automatic exports)
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@@ -75,7 +75,6 @@ private:
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bool HasFunction(std::string function, std::string package_name);
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void ClearStates();
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void MapFunctions(lua_State *L);
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void ExportQGlobals(NPC *n, Client *c);
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void ExportZoneVariables();
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std::map<std::string, std::string> vars_;
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