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Fix for potential nullptr when using base lua class constructors in debug mode, also added eq.get_qglobals and removed automatic export of them (will do this for a lot of other automatic exports)
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@@ -25,7 +25,7 @@ class Lua_Entity : public Lua_Ptr<void>
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{
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typedef Entity NativeType;
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public:
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Lua_Entity() { }
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Lua_Entity() : Lua_Ptr(nullptr) { }
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Lua_Entity(Entity *d) : Lua_Ptr(d) { }
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virtual ~Lua_Entity() { }
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