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More Logs::None to LogDebug
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+2
-2
@@ -530,7 +530,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
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heading = m_pp.binds[0].heading;
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zonesummon_ignorerestrictions = 1;
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Log(Logs::General, Logs::None, "Player %s has died and will be zoned to bind point in zone: %s at LOC x=%f, y=%f, z=%f, heading=%f",
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LogDebug("Player [{}] has died and will be zoned to bind point in zone: [{}] at LOC x=[{}], y=[{}], z=[{}], heading=[{}]",
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GetName(), pZoneName, m_pp.binds[0].x, m_pp.binds[0].y, m_pp.binds[0].z, m_pp.binds[0].heading);
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break;
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case SummonPC:
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@@ -539,7 +539,7 @@ void Client::ZonePC(uint32 zoneID, uint32 instance_id, float x, float y, float z
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SetHeading(heading);
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break;
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case Rewind:
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Log(Logs::General, Logs::None, "%s has requested a /rewind from %f, %f, %f, to %f, %f, %f in %s", GetName(),
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LogDebug("[{}] has requested a /rewind from [{}], [{}], [{}], to [{}], [{}], [{}] in [{}]", GetName(),
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m_Position.x, m_Position.y, m_Position.z,
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m_RewindLocation.x, m_RewindLocation.y, m_RewindLocation.z, zone->GetShortName());
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m_ZoneSummonLocation = glm::vec3(x, y, z);
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