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WIP; close if not there already.
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@ -3441,8 +3441,42 @@ namespace Larion
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buffer.WriteInt8(0);
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//u32 SubContentSize;
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uint32 subitem_count = 0;
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//SubItems
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int16 SubSlotNumber = EQ::invbag::SLOT_INVALID;
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if (slot_id_in <= EQ::invslot::GENERAL_END && slot_id_in >= EQ::invslot::GENERAL_BEGIN)
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SubSlotNumber = EQ::invbag::GENERAL_BAGS_BEGIN + ((slot_id_in - EQ::invslot::GENERAL_BEGIN) * EQ::invbag::SLOT_COUNT);
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else if (slot_id_in == EQ::invslot::slotCursor)
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SubSlotNumber = EQ::invbag::CURSOR_BAG_BEGIN;
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else if (slot_id_in <= EQ::invslot::BANK_END && slot_id_in >= EQ::invslot::BANK_BEGIN)
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SubSlotNumber = EQ::invbag::BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
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else if (slot_id_in <= EQ::invslot::SHARED_BANK_END && slot_id_in >= EQ::invslot::SHARED_BANK_BEGIN)
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SubSlotNumber = EQ::invbag::SHARED_BANK_BAGS_BEGIN + ((slot_id_in - EQ::invslot::SHARED_BANK_BEGIN) * EQ::invbag::SLOT_COUNT);
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else
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SubSlotNumber = slot_id_in; // not sure if this is the best way to handle this..leaving for now
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if (SubSlotNumber != EQ::invbag::SLOT_INVALID) {
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for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
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EQ::ItemInstance* sub = inst->GetItem(index);
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if (!sub)
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continue;
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++subitem_count;
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}
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buffer.WriteUInt32(subitem_count);
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for (uint32 index = EQ::invbag::SLOT_BEGIN; index <= EQ::invbag::SLOT_END; ++index) {
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EQ::ItemInstance* sub = inst->GetItem(index);
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if (!sub)
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continue;
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buffer.WriteUInt32(index);
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SerializeItem(buffer, sub, SubSlotNumber, (depth + 1), packet_type);
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}
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}
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//bool bCollected;
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buffer.WriteInt8(0); //unsupported atm
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