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[Code] EQEmuLogSys Global to Singleton Cleanup
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@@ -32,7 +32,6 @@
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#include "../../common/events/player_event_logs.h"
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#include "../../common/evolving_items.h"
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EQEmuLogSys LogSys;
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WorldContentService content_service;
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ZoneStore zone_store;
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PathManager path;
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@@ -46,7 +45,7 @@ void ImportDBStrings(SharedDatabase *db);
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int main(int argc, char **argv) {
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RegisterExecutablePlatform(ExePlatformClientImport);
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LogSys.LoadLogSettingsDefaults();
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EQEmuLogSys::Instance()->LoadLogSettingsDefaults();
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set_exception_handler();
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path.LoadPaths();
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@@ -92,7 +91,7 @@ int main(int argc, char **argv) {
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content_db.SetMySQL(database);
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}
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LogSys.SetDatabase(&database)
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EQEmuLogSys::Instance()->SetDatabase(&database)
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->SetLogPath(path.GetLogPath())
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->LoadLogDatabaseSettings()
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->StartFileLogs();
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@@ -102,7 +101,7 @@ int main(int argc, char **argv) {
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ImportBaseData(&content_db);
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ImportDBStrings(&database);
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LogSys.CloseFileLogs();
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EQEmuLogSys::Instance()->CloseFileLogs();
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return 0;
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}
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