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[Bug Fix] Bind Sight will now function properly (#1825)
* start * bind sight fixed * Update spdat.h * Update spells.cpp * Search or jump to… Pull requests Issues Marketplace Explore @KayenEQ EQEmu / Server Public 60 338 290 Code Issues 106 Pull requests 11 Actions Projects 1 Wiki Security Insights [Bug Fix] Bind Sight will now function properly #1825 Open KayenEQ wants to merge 4 commits into EQEmu:master from KayenEQ:bindsightfix2 Open [Bug Fix] Bind Sight will now function properly
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@@ -3986,8 +3986,9 @@ void Client::Handle_OP_BuffRemoveRequest(const EQApplicationPacket *app)
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uint16 SpellID = m->GetSpellIDFromSlot(brrs->SlotID);
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if (SpellID && IsBeneficialSpell(SpellID) && !spells[SpellID].no_remove)
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if (SpellID && (IsBeneficialSpell(SpellID) || IsEffectInSpell(SpellID, SE_BindSight)) && !spells[SpellID].no_remove) {
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m->BuffFadeBySlot(brrs->SlotID, true);
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}
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}
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void Client::Handle_OP_Bug(const EQApplicationPacket *app)
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