[Bug Fix] Bind Sight will now function properly (#1825)

* start

* bind sight fixed

* Update spdat.h

* Update spells.cpp

* Search or jump to… Pull requests Issues Marketplace Explore   @KayenEQ  EQEmu / Server Public 60 338 290 Code Issues 106 Pull requests 11 Actions Projects 1 Wiki Security Insights [Bug Fix] Bind Sight will now function properly #1825  Open KayenEQ wants to merge 4 commits into EQEmu:master from KayenEQ:bindsightfix2  Open [Bug Fix] Bind Sight will now function properly
This commit is contained in:
KayenEQ
2021-11-25 10:16:28 -05:00
committed by GitHub
parent ba427c64ba
commit 1a5f48521d
3 changed files with 12 additions and 7 deletions
+2 -1
View File
@@ -3986,8 +3986,9 @@ void Client::Handle_OP_BuffRemoveRequest(const EQApplicationPacket *app)
uint16 SpellID = m->GetSpellIDFromSlot(brrs->SlotID);
if (SpellID && IsBeneficialSpell(SpellID) && !spells[SpellID].no_remove)
if (SpellID && (IsBeneficialSpell(SpellID) || IsEffectInSpell(SpellID, SE_BindSight)) && !spells[SpellID].no_remove) {
m->BuffFadeBySlot(brrs->SlotID, true);
}
}
void Client::Handle_OP_Bug(const EQApplicationPacket *app)