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[Bug Fix] Bind Sight will now function properly (#1825)
* start * bind sight fixed * Update spdat.h * Update spells.cpp * Search or jump to… Pull requests Issues Marketplace Explore @KayenEQ EQEmu / Server Public 60 338 290 Code Issues 106 Pull requests 11 Actions Projects 1 Wiki Security Insights [Bug Fix] Bind Sight will now function properly #1825 Open KayenEQ wants to merge 4 commits into EQEmu:master from KayenEQ:bindsightfix2 Open [Bug Fix] Bind Sight will now function properly
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@@ -775,7 +775,7 @@ typedef enum {
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//#define SE_CorpseBomb 70 // not used
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#define SE_NecPet 71 // implemented
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//#define SE_PreserveCorpse 72 // not used
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#define SE_BindSight 73 // implemented
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#define SE_BindSight 73 // implemented, @Vision, see through the eyes of your target, click off buff to end effect, base: 1, limit: none, max: none
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#define SE_FeignDeath 74 // implemented
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#define SE_VoiceGraft 75 // implemented
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#define SE_Sentinel 76 // *not implemented?(just seems to send a message)
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