[Bug Fix] Bind Sight will now function properly (#1825)

* start

* bind sight fixed

* Update spdat.h

* Update spells.cpp

* Search or jump to… Pull requests Issues Marketplace Explore   @KayenEQ  EQEmu / Server Public 60 338 290 Code Issues 106 Pull requests 11 Actions Projects 1 Wiki Security Insights [Bug Fix] Bind Sight will now function properly #1825  Open KayenEQ wants to merge 4 commits into EQEmu:master from KayenEQ:bindsightfix2  Open [Bug Fix] Bind Sight will now function properly
This commit is contained in:
KayenEQ
2021-11-25 10:16:28 -05:00
committed by GitHub
parent ba427c64ba
commit 1a5f48521d
3 changed files with 12 additions and 7 deletions
+1 -1
View File
@@ -775,7 +775,7 @@ typedef enum {
//#define SE_CorpseBomb 70 // not used
#define SE_NecPet 71 // implemented
//#define SE_PreserveCorpse 72 // not used
#define SE_BindSight 73 // implemented
#define SE_BindSight 73 // implemented, @Vision, see through the eyes of your target, click off buff to end effect, base: 1, limit: none, max: none
#define SE_FeignDeath 74 // implemented
#define SE_VoiceGraft 75 // implemented
#define SE_Sentinel 76 // *not implemented?(just seems to send a message)