From 1a2537f5d860078f82de497c845184bdfb69cb2d Mon Sep 17 00:00:00 2001 From: Akkadius Date: Mon, 20 Jun 2016 14:25:05 -0500 Subject: [PATCH] Adjust default lootdrop max level --- zone/mob_ai.cpp | 3 ++- zone/pets.cpp | 2 +- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/zone/mob_ai.cpp b/zone/mob_ai.cpp index 2b618e7e2..b79b6118a 100644 --- a/zone/mob_ai.cpp +++ b/zone/mob_ai.cpp @@ -1570,9 +1570,10 @@ void NPC::AI_DoMovement() { if (m_CurrentWayPoint.w >= 0.0) { SetHeading(m_CurrentWayPoint.w); } - SendPosition(); } + SendPosition(); + //kick off event_waypoint arrive char temp[16]; sprintf(temp, "%d", cur_wp); diff --git a/zone/pets.cpp b/zone/pets.cpp index 020abf2f4..23680cd88 100644 --- a/zone/pets.cpp +++ b/zone/pets.cpp @@ -669,7 +669,7 @@ void NPC::SetPetState(SpellBuff_Struct *pet_buffs, uint32 *items) { if (item2 && item2->NoDrop != 0) { //dont bother saving item charges for now, NPCs never use them //and nobody should be able to get them off the corpse..? - AddLootDrop(item2, &itemlist, 0, 1, 127, true, true); + AddLootDrop(item2, &itemlist, 0, 1, 255, true, true); } } }