Merge remote-tracking branch 'upstream/master'

Conflicts:
	changelog.txt
	world/worlddb.cpp
This commit is contained in:
Paul Coene
2015-02-23 08:13:09 -05:00
109 changed files with 4914 additions and 3112 deletions
+56 -29
View File
@@ -2461,7 +2461,7 @@ void command_npctypespawn(Client *c, const Seperator *sep)
{
if (sep->IsNumber(1)) {
const NPCType* tmp = 0;
if ((tmp = database.GetNPCType(atoi(sep->arg[1])))) {
if ((tmp = database.LoadNPCTypesData(atoi(sep->arg[1])))) {
//tmp->fixedZ = 1;
NPC* npc = new NPC(tmp, 0, c->GetPosition(), FlyMode3);
if (npc && sep->IsNumber(2))
@@ -2618,7 +2618,7 @@ void command_peekinv(Client *c, const Seperator *sep)
}
else {
int cursorDepth = 0;
for (auto it = targetClient->GetInv().cursor_begin(); (it != targetClient->GetInv().cursor_end()); ++it, ++cursorDepth) {
for (auto it = targetClient->GetInv().cursor_cbegin(); (it != targetClient->GetInv().cursor_cend()); ++it, ++cursorDepth) {
inst_main = *it;
item_data = (inst_main == nullptr) ? nullptr : inst_main->GetItem();
linker.SetItemInst(inst_main);
@@ -2923,7 +2923,7 @@ void command_viewnpctype(Client *c, const Seperator *sep)
else
{
uint32 npctypeid=atoi(sep->arg[1]);
const NPCType* npct = database.GetNPCType(npctypeid);
const NPCType* npct = database.LoadNPCTypesData(npctypeid);
if (npct) {
c->Message(0, " NPCType Info, ");
c->Message(0, " NPCTypeID: %u", npct->npc_id);
@@ -4284,31 +4284,49 @@ void command_goto(Client *c, const Seperator *sep)
void command_iteminfo(Client *c, const Seperator *sep)
{
const ItemInst* inst = c->GetInv()[MainCursor];
if (!inst)
c->Message(13, "Error: You need an item on your cursor for this command");
else {
const Item_Struct* item = inst->GetItem();
c->Message(0, "ID: %i Name: %s", item->ID, item->Name);
c->Message(0, " Lore: %s ND: %i NS: %i Type: %i", (item->LoreFlag) ? "true":"false", item->NoDrop, item->NoRent, item->ItemClass);
c->Message(0, " IDF: %s Size: %i Weight: %i icon_id: %i Price: %i", item->IDFile, item->Size, item->Weight, item->Icon, item->Price);
if (c->Admin() >= 200)
c->Message(0, "MinStatus: %i", item->MinStatus);
if (item->ItemClass==ItemClassBook)
c->Message(0, " This item is a Book: %s", item->Filename);
else if (item->ItemClass==ItemClassContainer)
c->Message(0, " This item is a container with %i slots", item->BagSlots);
else {
c->Message(0, " equipableSlots: %u equipable Classes: %u", item->Slots, item->Classes);
c->Message(0, " Magic: %i SpellID: %i Proc Level: %i DBCharges: %i CurCharges: %i", item->Magic, item->Click.Effect, item->Click.Level, item->MaxCharges, inst->GetCharges());
c->Message(0, " EffectType: 0x%02x CastTime: %.2f", (uint8) item->Click.Type, (double) item->CastTime/1000);
c->Message(0, " Material: 0x%02x Color: 0x%08x Skill: %i", item->Material, item->Color, item->ItemType);
c->Message(0, " Required level: %i Required skill: %i Recommended level:%i", item->ReqLevel, item->RecSkill, item->RecLevel);
c->Message(0, " Skill mod: %i percent: %i", item->SkillModType, item->SkillModValue);
c->Message(0, " BaneRace: %i BaneBody: %i BaneDMG: %i", item->BaneDmgRace, item->BaneDmgBody, item->BaneDmgAmt);
}
auto inst = c->GetInv()[MainCursor];
if (!inst) { c->Message(13, "Error: You need an item on your cursor for this command"); }
auto item = inst->GetItem();
if (!item) {
Log.Out(Logs::General, Logs::Inventory, "(%s) Command #iteminfo processed an item with no data pointer");
c->Message(13, "Error: This item has no data reference");
}
Client::TextLink linker;
linker.SetLinkType(linker.linkItemInst);
linker.SetItemInst(inst);
auto item_link = linker.GenerateLink();
c->Message(0, "*** Item Info for [%s] ***", item_link.c_str());
c->Message(0, ">> ID: %u, ItemUseType: %u, ItemClassType: %u", item->ID, item->ItemType, item->ItemClass);
c->Message(0, ">> IDFile: '%s', IconID: %u", item->IDFile, item->Icon);
c->Message(0, ">> Size: %u, Weight: %u, Price: %u, LDoNPrice: %u", item->Size, item->Weight, item->Price, item->LDoNPrice);
c->Message(0, ">> Material: 0x%02X, Color: 0x%08X, Tint: 0x%08X, Light: 0x%02X", item->Material, item->Color, inst->GetColor(), item->Light);
c->Message(0, ">> IsLore: %s, LoreGroup: %u, Lore: '%s'", (item->LoreFlag ? "TRUE" : "FALSE"), item->LoreGroup, item->Lore);
c->Message(0, ">> NoDrop: %u, NoRent: %u, NoPet: %u, NoTransfer: %u, FVNoDrop: %u",
item->NoDrop, item->NoRent, (uint8)item->NoPet, (uint8)item->NoTransfer, item->FVNoDrop);
if (item->ItemClass == ItemClassBook) {
c->Message(0, "*** This item is a Book (filename:'%s') ***", item->Filename);
}
else if (item->ItemClass == ItemClassContainer) {
c->Message(0, "*** This item is a Container (%u slots) ***", item->BagSlots);
}
else {
c->Message(0, "*** This item is Common ***");
c->Message(0, ">> Classes: %u, Races: %u, Slots: %u", item->Classes, item->Races, item->Slots);
c->Message(0, ">> ReqSkill: %u, ReqLevel: %u, RecLevel: %u", item->RecSkill, item->ReqLevel, item->RecLevel);
c->Message(0, ">> SkillModType: %u, SkillModValue: %i", item->SkillModType, item->SkillModValue);
c->Message(0, ">> BaneRaceType: %u, BaneRaceDamage: %u, BaneBodyType: %u, BaneBodyDamage: %i",
item->BaneDmgRace, item->BaneDmgRaceAmt, item->BaneDmgBody, item->BaneDmgAmt);
c->Message(0, ">> Magic: %s, SpellID: %i, ProcLevel: %u, Charges: %u, MaxCharges: %u",
(item->Magic ? "TRUE" : "FALSE"), item->Click.Effect, item->Click.Level, inst->GetCharges(), item->MaxCharges);
c->Message(0, ">> EffectType: 0x%02X, CastTime: %.2f", (uint8)item->Click.Type, ((double)item->CastTime / 1000));
}
if (c->Admin() >= 200)
c->Message(0, ">> MinStatus: %u", item->MinStatus);
}
void command_uptime(Client *c, const Seperator *sep)
@@ -6669,7 +6687,7 @@ void command_qglobal(Client *c, const Seperator *sep) {
}
if(!strcasecmp(sep->arg[1], "view")) {
const NPCType *type = database.GetNPCType(target->GetNPCTypeID());
const NPCType *type = database.LoadNPCTypesData(target->GetNPCTypeID());
if(!type)
c->Message(15, "Invalid NPC type.");
else if(type->qglobal)
@@ -7002,7 +7020,7 @@ void Client::Undye() {
database.SaveInventory(CharacterID(), inst, slot2);
}
m_pp.item_tint[cur_slot].color = 0;
m_pp.item_tint[cur_slot].Color = 0;
SendWearChange(cur_slot);
}
@@ -10605,6 +10623,15 @@ void command_logs(Client *c, const Seperator *sep){
c->Message(15, "Your Log Settings have been applied");
c->Message(15, "Output Method: %s :: Debug Level: %i - Category: %s", sep->arg[2], atoi(sep->arg[4]), Logs::LogCategoryName[atoi(sep->arg[3])]);
}
/* We use a general 'is_category_enabled' now, let's update when we update any output settings
This is used in hot places of code to check if its enabled in any way before triggering logs
*/
if (sep->arg[4] > 0){
Log.log_settings[atoi(sep->arg[3])].is_category_enabled = 1;
}
else{
Log.log_settings[atoi(sep->arg[3])].is_category_enabled = 0;
}
}
}
else {