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Added signal check for player EVENT_CAST_BEGIN
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@ -298,7 +298,8 @@ bool Mob::CastSpell(uint16 spell_id, uint16 target_id, CastingSlot slot,
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if(IsClient()) {
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char temp[64];
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sprintf(temp, "%d", spell_id);
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parse->EventPlayer(EVENT_CAST_BEGIN, CastToClient(), temp, 0);
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if (parse->EventPlayer(EVENT_CAST_BEGIN, CastToClient(), temp, 0) != 0)
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return false;
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} else if(IsNPC()) {
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char temp[64];
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sprintf(temp, "%d", spell_id);
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