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fix: include base skill damage in FlyingKick, Kick, RoundKick, and Bash (#5061)
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+3
-3
@@ -5175,7 +5175,7 @@ int Bot::GetBaseSkillDamage(EQ::skills::SkillType skill, Mob *target)
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ac_bonus = inst->GetItemArmorClass(true) / 25.0f;
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if (ac_bonus > skill_bonus)
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ac_bonus = skill_bonus;
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return static_cast<int>(ac_bonus + skill_bonus);
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return base + static_cast<int>(ac_bonus + skill_bonus);
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}
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case EQ::skills::SkillKick: {
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float skill_bonus = skill_level / 10.0f;
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@@ -5185,7 +5185,7 @@ int Bot::GetBaseSkillDamage(EQ::skills::SkillType skill, Mob *target)
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ac_bonus = inst->GetItemArmorClass(true) / 25.0f;
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if (ac_bonus > skill_bonus)
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ac_bonus = skill_bonus;
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return static_cast<int>(ac_bonus + skill_bonus);
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return base + static_cast<int>(ac_bonus + skill_bonus);
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}
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case EQ::skills::SkillBash: {
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float skill_bonus = skill_level / 10.0f;
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@@ -5199,7 +5199,7 @@ int Bot::GetBaseSkillDamage(EQ::skills::SkillType skill, Mob *target)
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ac_bonus = inst->GetItemArmorClass(true) / 25.0f;
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if (ac_bonus > skill_bonus)
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ac_bonus = skill_bonus;
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return static_cast<int>(ac_bonus + skill_bonus);
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return base + static_cast<int>(ac_bonus + skill_bonus);
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}
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case EQ::skills::SkillBackstab: {
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float skill_bonus = static_cast<float>(skill_level) * 0.02f;
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