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Projectiles (ie Arrows) fired from an archery attacks will do damage upon
actually hitting the target, instead of instantly when fired. Consistent with live. Optional SQL added to disable this. Throwing will be implemented in a future update.
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@@ -579,6 +579,8 @@ bool Client::Process() {
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viral_timer_counter = 0;
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}
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ProjectileAttack();
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if(projectile_timer.Check())
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SpellProjectileEffect();
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