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https://github.com/EQEmu/Server.git
synced 2026-06-13 06:48:20 +00:00
Reorganization and PR comments
This commit is contained in:
+31
-145
@@ -66,7 +66,6 @@ namespace UF
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static inline spells::CastingSlot ServerToUFCastingSlot(EQ::spells::CastingSlot slot);
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static inline EQ::spells::CastingSlot UFToServerCastingSlot(spells::CastingSlot slot);
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static inline int ServerToUFBuffSlot(int index);
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static inline int UFToServerBuffSlot(int index);
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void Register(EQStreamIdentifier &into)
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@@ -444,72 +443,17 @@ namespace UF
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OUT(entityid);
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OUT(buff.effect_type);
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OUT(buff.level);
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// just so we're 100% sure we get a 1.0f ...
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eq->buff.bard_modifier = emu->buff.bard_modifier == 10 ? 1.0f : emu->buff.bard_modifier / 10.0f;
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OUT(buff.bard_modifier);
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OUT(buff.spellid);
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OUT(buff.duration);
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OUT(buff.num_hits);
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// TODO: implement slot_data stuff
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eq->slotid = ServerToUFBuffSlot(emu->slotid);
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OUT(slotid);
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OUT(bufffade); // Live (October 2011) sends a 2 rather than 0 when a buff is created, but it doesn't seem to matter.
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FINISH_ENCODE();
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}
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ENCODE(OP_RefreshBuffs)
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{
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SETUP_VAR_ENCODE(BuffIcon_Struct);
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uint32 sz = 12 + (17 * emu->count) + emu->name_lengths; // 17 includes nullterm
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__packet->size = sz;
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__packet->pBuffer = new unsigned char[sz];
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memset(__packet->pBuffer, 0, sz);
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__packet->WriteUInt32(emu->entity_id);
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__packet->WriteUInt32(emu->tic_timer);
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__packet->WriteUInt8(emu->all_buffs); // 1 = all buffs, 0 = 1 buff
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__packet->WriteUInt16(emu->count);
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for (int i = 0; i < emu->count; ++i)
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{
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__packet->WriteUInt32(emu->type == 0 ? ServerToUFBuffSlot(emu->entries[i].buff_slot) : emu->entries[i].buff_slot);
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__packet->WriteSInt32 (emu->entries[i].spell_id);
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__packet->WriteUInt32(emu->entries[i].tics_remaining);
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__packet->WriteUInt32(emu->entries[i].num_hits);
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__packet->WriteString(emu->entries[i].caster);
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}
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__packet->WriteUInt8(emu->type);
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FINISH_ENCODE();
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/*
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uint32 write_var32 = 60;
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uint8 write_var8 = 1;
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ss.write((const char*)&emu->entity_id, sizeof(uint32));
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ss.write((const char*)&write_var32, sizeof(uint32));
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ss.write((const char*)&write_var8, sizeof(uint8));
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ss.write((const char*)&emu->count, sizeof(uint16));
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write_var32 = 0;
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write_var8 = 0;
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for(uint16 i = 0; i < emu->count; ++i)
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{
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if(emu->entries[i].buff_slot >= 25 && emu->entries[i].buff_slot < 37)
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{
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emu->entries[i].buff_slot += 5;
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}
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else if(emu->entries[i].buff_slot >= 37)
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{
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emu->entries[i].buff_slot += 14;
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}
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ss.write((const char*)&emu->entries[i].buff_slot, sizeof(uint32));
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ss.write((const char*)&emu->entries[i].spell_id, sizeof(uint32));
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ss.write((const char*)&emu->entries[i].tics_remaining, sizeof(uint32));
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ss.write((const char*)&write_var32, sizeof(uint32));
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ss.write((const char*)&write_var8, sizeof(uint8));
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}
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ss.write((const char*)&write_var8, sizeof(uint8));
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*/
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}
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ENCODE(OP_CancelTrade)
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{
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ENCODE_LENGTH_EXACT(CancelTrade_Struct);
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@@ -1802,44 +1746,6 @@ namespace UF
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FINISH_ENCODE();
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}
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ENCODE(OP_RefreshPetBuffs)
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{
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EQApplicationPacket *in = *p;
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*p = nullptr;
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unsigned char *__emu_buffer = in->pBuffer;
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PetBuff_Struct *emu = (PetBuff_Struct *)__emu_buffer;
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int PacketSize = 12 + (emu->buffcount * 17);
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in->size = PacketSize;
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in->pBuffer = new unsigned char[in->size];
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char *Buffer = (char *)in->pBuffer;
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petid);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0);
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VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 1);
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VARSTRUCT_ENCODE_TYPE(uint16, Buffer, emu->buffcount);
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for (unsigned int i = 0; i < PET_BUFF_COUNT; ++i)
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{
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if (emu->spellid[i])
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{
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, i);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->spellid[i]);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->ticsremaining[i]);
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // numhits
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VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string. Name of the caster of the buff.
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}
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}
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VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->buffcount); /// I think this is actually some sort of type
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delete[] __emu_buffer;
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dest->FastQueuePacket(&in, ack_req);
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}
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ENCODE(OP_PlayerProfile)
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{
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SETUP_DIRECT_ENCODE(PlayerProfile_Struct, structs::PlayerProfile_Struct);
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@@ -2731,8 +2637,6 @@ namespace UF
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FINISH_ENCODE();
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}
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ENCODE(OP_RefreshTargetBuffs) { ENCODE_FORWARD(OP_RefreshBuffs); }
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ENCODE(OP_TaskDescription)
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{
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EQApplicationPacket *in = *p;
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@@ -5210,19 +5114,6 @@ namespace UF
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}
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}
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static inline int ServerToUFBuffSlot(int index)
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{
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// we're a disc
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if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
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return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
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spells::LONG_BUFFS + spells::SHORT_BUFFS;
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// we're a song
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if (index >= EQ::spells::LONG_BUFFS)
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return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
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// we're a normal buff
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return index; // as long as we guard against bad slots server side, we should be fine
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}
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static inline int UFToServerBuffSlot(int index)
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{
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// we're a disc
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@@ -5240,48 +5131,43 @@ namespace UF
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bool remove,
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bool buff_timers_suspended, const std::vector<uint32_t>& slots) const
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{
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// UF introduced the self update buff packet
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uint32 count = 0;
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uint32 buff_count;
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buff_count = mob->GetMaxTotalSlots();
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// UF introduced the self refresh buff packet
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Buffs_Struct* buffs = mob->GetBuffs();
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for(int i = 0; i < buff_count; ++i) {
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if (buffs[i].spellid > 1) {
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++count;
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}
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size_t buffer_size = 12; // 12 bytes outside the list
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std::vector<uint32_t> send_slots;
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if (slots.empty()) {
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for (uint32_t slot = 0; slot < mob->GetMaxTotalSlots(); ++slot)
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if (buffs[slot].spellid > 1) {
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buffer_size += 17 + strlen(buffs[slot].caster_name); // 17 includes the null terminator
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send_slots.push_back(slot);
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}
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} else {
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for (uint32_t slot : slots)
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if (slot < mob->GetMaxTotalSlots() && buffs[slot].spellid > 1) {
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buffer_size += 17 + strlen(buffs[slot].caster_name);
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send_slots.push_back(slot);
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}
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}
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//Create it for a targeting window, else create it for a create buff packet.
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auto outapp = std::make_unique<EQApplicationPacket>(opcode,
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sizeof(BuffIcon_Struct) + sizeof(BuffIconEntry_Struct) * count);
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SerializeBuffer buffer(buffer_size);
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BuffIcon_Struct *buff = (BuffIcon_Struct*)outapp->pBuffer;
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buff->entity_id = mob->GetID();
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buff->count = count;
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buff->all_buffs = 1;
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buff->tic_timer = mob->GetRemainingTicTime();
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// (see comment in common/eq_packet_structs.h)
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buff->type = mob->IsClient() ? 5 : 7;
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buffer.WriteUInt32(mob->GetID());
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buffer.WriteUInt32(mob->GetRemainingTicTime());
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buffer.WriteUInt8(slots.empty() ? 1 : 0);
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buffer.WriteUInt16(send_slots.size());
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buff->name_lengths = 0; // hacky shit
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uint32 index = 0;
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for(int i = 0; i < buff_count; ++i) {
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if (buffs[i].spellid > 1) {
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buff->entries[index].buff_slot = i;
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buff->entries[index].spell_id = buffs[i].spellid;
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buff->entries[index].tics_remaining = buffs[i].ticsremaining;
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buff->entries[index].num_hits = buffs[i].hit_number;
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strn0cpy(buff->entries[index].caster, buffs[i].caster_name, 64);
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buff->name_lengths += strlen(buff->entries[index].caster);
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++index;
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}
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for (uint32_t slot : send_slots) {
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buffer.WriteUInt32(ServerToPatchBuffSlot(slot));
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buffer.WriteInt32(remove ? -1 : buffs[slot].spellid);
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buffer.WriteInt32(buffs[slot].ticsremaining);
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buffer.WriteUInt32(buffs[slot].hit_number);
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buffer.WriteString(buffs[slot].caster_name);
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}
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return outapp;
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buffer.WriteUInt8(opcode == OP_RefreshPetBuffs ? 2 : 0);
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return std::make_unique<EQApplicationPacket>(opcode, std::move(buffer));
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}
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} /*UF*/
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