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Re-Push Refactoring changes before without broken functionality
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+2
-2
@@ -460,10 +460,10 @@ public:
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void DoubleAggro(Mob *other) { uint32 in_hate = GetHateAmount(other); SetHateAmountOnEnt(other, (in_hate ? in_hate * 2 : 1)); }
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uint32 GetHateAmount(Mob* tmob, bool is_dam = false) { return hate_list.GetEntHateAmount(tmob,is_dam);}
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uint32 GetDamageAmount(Mob* tmob) { return hate_list.GetEntHateAmount(tmob, true);}
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Mob* GetHateTop() { return hate_list.GetEntWithMostHateInRange(this);}
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Mob* GetHateTop() { return hate_list.GetEntWithMostHateOnList(this);}
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Mob* GetHateDamageTop(Mob* other) { return hate_list.GetDamageTopOnHateList(other);}
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Mob* GetHateRandom() { return hate_list.GetRandomEntOnHateList();}
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Mob* GetHateMost() { return hate_list.GetEntWithMostHateInRange();}
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Mob* GetHateMost() { return hate_list.GetEntWithMostHateOnList();}
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bool IsEngaged() { return(!hate_list.IsHateListEmpty()); }
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bool HateSummon();
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void FaceTarget(Mob* MobToFace = 0);
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