Re-Push Refactoring changes before without broken functionality

This commit is contained in:
Akkadius
2014-12-27 23:44:15 -06:00
parent 4f65066274
commit 18f9a06f06
6 changed files with 127 additions and 146 deletions
+2 -2
View File
@@ -460,10 +460,10 @@ public:
void DoubleAggro(Mob *other) { uint32 in_hate = GetHateAmount(other); SetHateAmountOnEnt(other, (in_hate ? in_hate * 2 : 1)); }
uint32 GetHateAmount(Mob* tmob, bool is_dam = false) { return hate_list.GetEntHateAmount(tmob,is_dam);}
uint32 GetDamageAmount(Mob* tmob) { return hate_list.GetEntHateAmount(tmob, true);}
Mob* GetHateTop() { return hate_list.GetEntWithMostHateInRange(this);}
Mob* GetHateTop() { return hate_list.GetEntWithMostHateOnList(this);}
Mob* GetHateDamageTop(Mob* other) { return hate_list.GetDamageTopOnHateList(other);}
Mob* GetHateRandom() { return hate_list.GetRandomEntOnHateList();}
Mob* GetHateMost() { return hate_list.GetEntWithMostHateInRange();}
Mob* GetHateMost() { return hate_list.GetEntWithMostHateOnList();}
bool IsEngaged() { return(!hate_list.IsHateListEmpty()); }
bool HateSummon();
void FaceTarget(Mob* MobToFace = 0);