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Re-Push Refactoring changes before without broken functionality
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@@ -2565,7 +2565,7 @@ bool Mob::RemoveFromHateList(Mob* mob)
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}
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if(GetTarget() == mob)
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{
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SetTarget(hate_list.GetEntWithMostHateInRange(this));
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SetTarget(hate_list.GetEntWithMostHateOnList(this));
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}
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return bFound;
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