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[Commands] Assign #opcode to a #reload alias (#3401)
* [Commands] Assign #opcode to a #reload alias # Notes - Can use `#reload opcodes * Add ServerOP_ReloadOpcodes
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@@ -146,6 +146,7 @@ std::vector<Reload> reload_types = {
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Reload{.command = "merchants", .opcode = ServerOP_ReloadMerchants, .desc = "Merchants"},
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Reload{.command = "npc_emotes", .opcode = ServerOP_ReloadNPCEmotes, .desc = "NPC Emotes"},
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Reload{.command = "objects", .opcode = ServerOP_ReloadObjects, .desc = "Objects"},
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Reload{.command = "opcodes", .opcode = ServerOP_ReloadOpcodes, .desc = "Opcodes"},
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Reload{.command = "perl_export", .opcode = ServerOP_ReloadPerlExportSettings, .desc = "Perl Event Export Settings"},
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Reload{.command = "rules", .opcode = ServerOP_ReloadRules, .desc = "Rules"},
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Reload{.command = "static", .opcode = ServerOP_ReloadStaticZoneData, .desc = "Static Zone Data"},
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@@ -45,6 +45,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#include "../common/content/world_content_service.h"
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#include "../common/repositories/player_event_logs_repository.h"
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#include "../common/events/player_event_logs.h"
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#include "../common/patches/patches.h"
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extern ClientList client_list;
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extern GroupLFPList LFPGroupList;
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@@ -1296,6 +1297,10 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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QSLink.SendPacket(pack);
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break;
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}
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case ServerOP_ReloadOpcodes: {
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ReloadAllPatches();
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break;
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}
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case ServerOP_CZDialogueWindow:
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case ServerOP_CZLDoNUpdate:
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case ServerOP_CZMarquee:
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