mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-12 05:21:29 +00:00
Velocity will now work in horizontal only instead of being both h + v (this was causing occasional skips in hilly areas)
This commit is contained in:
parent
1785120796
commit
18ec09a79e
@ -3,6 +3,7 @@
|
||||
#include "mob.h"
|
||||
#include "zone.h"
|
||||
#include "position.h"
|
||||
#include "water_map.h"
|
||||
#include "../common/eq_packet_structs.h"
|
||||
#include "../common/misc_functions.h"
|
||||
#include "../common/data_verification.h"
|
||||
@ -101,6 +102,8 @@ public:
|
||||
m_last_sent_time = 0.0;
|
||||
m_last_sent_speed = 0;
|
||||
m_started = false;
|
||||
m_total_h_dist = 0.0;
|
||||
m_total_v_dist = 0.0;
|
||||
}
|
||||
|
||||
virtual ~MoveToCommand() {
|
||||
@ -127,15 +130,20 @@ public:
|
||||
m_started = true;
|
||||
//rotate to the point
|
||||
m->SetHeading(m->CalculateHeadingToTarget(m_move_to_x, m_move_to_y));
|
||||
m->TryFixZ();
|
||||
|
||||
m_last_sent_speed = current_speed;
|
||||
m_last_sent_time = current_time;
|
||||
m_total_h_dist = DistanceNoZ(m->GetPosition(), glm::vec4(m_move_to_x, m_move_to_z, 0.0f, 0.0f));
|
||||
m_total_v_dist = m_move_to_z - m->GetZ();
|
||||
mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
|
||||
return false;
|
||||
}
|
||||
|
||||
//When speed changes
|
||||
if (current_speed != m_last_sent_speed) {
|
||||
m->TryFixZ();
|
||||
|
||||
m_last_sent_speed = current_speed;
|
||||
m_last_sent_time = current_time;
|
||||
mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
|
||||
@ -144,6 +152,8 @@ public:
|
||||
|
||||
//If x seconds have passed without sending an update.
|
||||
if (current_time - m_last_sent_time >= 5.0) {
|
||||
m->TryFixZ();
|
||||
|
||||
m_last_sent_speed = current_speed;
|
||||
m_last_sent_time = current_time;
|
||||
mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
|
||||
@ -151,34 +161,41 @@ public:
|
||||
}
|
||||
|
||||
auto &p = m->GetPosition();
|
||||
glm::vec3 tar(m_move_to_x, m_move_to_y, m_move_to_z);
|
||||
glm::vec3 pos(p.x, p.y, p.z);
|
||||
|
||||
glm::vec2 tar(m_move_to_x, m_move_to_y);
|
||||
glm::vec2 pos(p.x, p.y);
|
||||
double len = glm::distance(pos, tar);
|
||||
if (len == 0) {
|
||||
return true;
|
||||
}
|
||||
|
||||
glm::vec3 dir = tar - pos;
|
||||
glm::vec3 ndir = glm::normalize(dir);
|
||||
m->SetMoved(true);
|
||||
|
||||
glm::vec2 dir = tar - pos;
|
||||
glm::vec2 ndir = glm::normalize(dir);
|
||||
double distance_moved = frame_time * current_speed * 0.4f * 1.4f;
|
||||
|
||||
if (distance_moved > len) {
|
||||
m->SetPosition(tar.x, tar.y, tar.z);
|
||||
m->SetPosition(m_move_to_x, m_move_to_y, m_move_to_z);
|
||||
|
||||
if (m->IsNPC()) {
|
||||
entity_list.ProcessMove(m->CastToNPC(), tar.x, tar.y, tar.z);
|
||||
entity_list.ProcessMove(m->CastToNPC(), m_move_to_x, m_move_to_y, m_move_to_z);
|
||||
}
|
||||
|
||||
m->TryFixZ();
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
glm::vec3 npos = pos + (ndir * static_cast<float>(distance_moved));
|
||||
m->SetPosition(npos.x, npos.y, npos.z);
|
||||
glm::vec2 npos = pos + (ndir * static_cast<float>(distance_moved));
|
||||
|
||||
len -= distance_moved;
|
||||
double total_distance_traveled = m_total_h_dist - len;
|
||||
double start_z = m_move_to_z - m_total_v_dist;
|
||||
double z_at_pos = start_z + (m_total_v_dist * (total_distance_traveled / m_total_h_dist));
|
||||
|
||||
m->SetPosition(npos.x, npos.y, z_at_pos);
|
||||
|
||||
if (m->IsNPC()) {
|
||||
entity_list.ProcessMove(m->CastToNPC(), npos.x, npos.y, npos.z);
|
||||
entity_list.ProcessMove(m->CastToNPC(), npos.x, npos.y, z_at_pos);
|
||||
}
|
||||
}
|
||||
|
||||
@ -199,6 +216,8 @@ private:
|
||||
|
||||
double m_last_sent_time;
|
||||
int m_last_sent_speed;
|
||||
double m_total_h_dist;
|
||||
double m_total_v_dist;
|
||||
};
|
||||
|
||||
class TeleportToCommand : public IMovementCommand
|
||||
@ -298,6 +317,21 @@ struct MobMovementEntry
|
||||
NavigateTo NavigateTo;
|
||||
};
|
||||
|
||||
void AdjustRoute(std::list<IPathfinder::IPathNode> &nodes, int flymode, float offset) {
|
||||
if (!zone->HasMap() || !zone->HasWaterMap()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto &node : nodes) {
|
||||
if (flymode == GravityBehavior::Ground || !zone->watermap->InLiquid(node.pos)) {
|
||||
auto best_z = zone->zonemap->FindBestZ(node.pos, nullptr);
|
||||
if (best_z != BEST_Z_INVALID) {
|
||||
node.pos.z = best_z + offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct MobMovementManager::Implementation
|
||||
{
|
||||
std::map<Mob*, MobMovementEntry> Entries;
|
||||
@ -398,6 +432,10 @@ void MobMovementManager::NavigateTo(Mob *who, float x, float y, float z, bool fo
|
||||
if (false == within) {
|
||||
//Path is no longer valid, calculate a new path
|
||||
UpdatePath(who, x, y, z, mode);
|
||||
nav.navigate_to_x = x;
|
||||
nav.navigate_to_y = y;
|
||||
nav.navigate_to_z = z;
|
||||
nav.last_set_time = current_time;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -416,6 +454,7 @@ void MobMovementManager::StopNavigation(Mob *who) {
|
||||
return;
|
||||
}
|
||||
|
||||
who->TryFixZ();
|
||||
SendCommandToClients(who, 0.0, 0.0, 0.0, 0.0, 0, ClientRangeAny);
|
||||
ent.second.Commands.clear();
|
||||
}
|
||||
@ -539,6 +578,8 @@ void MobMovementManager::UpdatePath(Mob *who, float x, float y, float z, MobMove
|
||||
return;
|
||||
}
|
||||
|
||||
AdjustRoute(route, who->GetFlyMode(), who->GetZOffset());
|
||||
|
||||
auto iter = _impl->Entries.find(who);
|
||||
auto &ent = (*iter);
|
||||
|
||||
|
||||
@ -7,21 +7,6 @@
|
||||
|
||||
extern Zone *zone;
|
||||
|
||||
void AdjustRoute(std::list<IPathfinder::IPathNode> &nodes, int flymode, float offset) {
|
||||
if (!zone->HasMap() || !zone->HasWaterMap()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (auto &node : nodes) {
|
||||
if (flymode == GravityBehavior::Ground || !zone->watermap->InLiquid(node.pos)) {
|
||||
auto best_z = zone->zonemap->FindBestZ(node.pos, nullptr);
|
||||
if (best_z != BEST_Z_INVALID) {
|
||||
node.pos.z = best_z + offset;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CullPoints(std::vector<FindPerson_Point> &points) {
|
||||
if (!zone->HasMap()) {
|
||||
return;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user