Velocity will now work in horizontal only instead of being both h + v (this was causing occasional skips in hilly areas)

This commit is contained in:
KimLS 2018-10-12 22:17:50 -07:00
parent 1785120796
commit 18ec09a79e
2 changed files with 52 additions and 26 deletions

View File

@ -3,6 +3,7 @@
#include "mob.h" #include "mob.h"
#include "zone.h" #include "zone.h"
#include "position.h" #include "position.h"
#include "water_map.h"
#include "../common/eq_packet_structs.h" #include "../common/eq_packet_structs.h"
#include "../common/misc_functions.h" #include "../common/misc_functions.h"
#include "../common/data_verification.h" #include "../common/data_verification.h"
@ -101,6 +102,8 @@ public:
m_last_sent_time = 0.0; m_last_sent_time = 0.0;
m_last_sent_speed = 0; m_last_sent_speed = 0;
m_started = false; m_started = false;
m_total_h_dist = 0.0;
m_total_v_dist = 0.0;
} }
virtual ~MoveToCommand() { virtual ~MoveToCommand() {
@ -127,15 +130,20 @@ public:
m_started = true; m_started = true;
//rotate to the point //rotate to the point
m->SetHeading(m->CalculateHeadingToTarget(m_move_to_x, m_move_to_y)); m->SetHeading(m->CalculateHeadingToTarget(m_move_to_x, m_move_to_y));
m->TryFixZ();
m_last_sent_speed = current_speed; m_last_sent_speed = current_speed;
m_last_sent_time = current_time; m_last_sent_time = current_time;
m_total_h_dist = DistanceNoZ(m->GetPosition(), glm::vec4(m_move_to_x, m_move_to_z, 0.0f, 0.0f));
m_total_v_dist = m_move_to_z - m->GetZ();
mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium); mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
return false; return false;
} }
//When speed changes //When speed changes
if (current_speed != m_last_sent_speed) { if (current_speed != m_last_sent_speed) {
m->TryFixZ();
m_last_sent_speed = current_speed; m_last_sent_speed = current_speed;
m_last_sent_time = current_time; m_last_sent_time = current_time;
mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium); mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
@ -144,6 +152,8 @@ public:
//If x seconds have passed without sending an update. //If x seconds have passed without sending an update.
if (current_time - m_last_sent_time >= 5.0) { if (current_time - m_last_sent_time >= 5.0) {
m->TryFixZ();
m_last_sent_speed = current_speed; m_last_sent_speed = current_speed;
m_last_sent_time = current_time; m_last_sent_time = current_time;
mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium); mgr->SendCommandToClients(m, 0.0, 0.0, 0.0, 0.0, current_speed, ClientRangeCloseMedium);
@ -151,34 +161,41 @@ public:
} }
auto &p = m->GetPosition(); auto &p = m->GetPosition();
glm::vec3 tar(m_move_to_x, m_move_to_y, m_move_to_z); glm::vec2 tar(m_move_to_x, m_move_to_y);
glm::vec3 pos(p.x, p.y, p.z); glm::vec2 pos(p.x, p.y);
double len = glm::distance(pos, tar); double len = glm::distance(pos, tar);
if (len == 0) { if (len == 0) {
return true; return true;
} }
glm::vec3 dir = tar - pos; m->SetMoved(true);
glm::vec3 ndir = glm::normalize(dir);
glm::vec2 dir = tar - pos;
glm::vec2 ndir = glm::normalize(dir);
double distance_moved = frame_time * current_speed * 0.4f * 1.4f; double distance_moved = frame_time * current_speed * 0.4f * 1.4f;
if (distance_moved > len) { if (distance_moved > len) {
m->SetPosition(tar.x, tar.y, tar.z); m->SetPosition(m_move_to_x, m_move_to_y, m_move_to_z);
if (m->IsNPC()) { if (m->IsNPC()) {
entity_list.ProcessMove(m->CastToNPC(), tar.x, tar.y, tar.z); entity_list.ProcessMove(m->CastToNPC(), m_move_to_x, m_move_to_y, m_move_to_z);
} }
m->TryFixZ(); m->TryFixZ();
return true; return true;
} }
else { else {
glm::vec3 npos = pos + (ndir * static_cast<float>(distance_moved)); glm::vec2 npos = pos + (ndir * static_cast<float>(distance_moved));
m->SetPosition(npos.x, npos.y, npos.z);
len -= distance_moved;
double total_distance_traveled = m_total_h_dist - len;
double start_z = m_move_to_z - m_total_v_dist;
double z_at_pos = start_z + (m_total_v_dist * (total_distance_traveled / m_total_h_dist));
m->SetPosition(npos.x, npos.y, z_at_pos);
if (m->IsNPC()) { if (m->IsNPC()) {
entity_list.ProcessMove(m->CastToNPC(), npos.x, npos.y, npos.z); entity_list.ProcessMove(m->CastToNPC(), npos.x, npos.y, z_at_pos);
} }
} }
@ -199,6 +216,8 @@ private:
double m_last_sent_time; double m_last_sent_time;
int m_last_sent_speed; int m_last_sent_speed;
double m_total_h_dist;
double m_total_v_dist;
}; };
class TeleportToCommand : public IMovementCommand class TeleportToCommand : public IMovementCommand
@ -298,6 +317,21 @@ struct MobMovementEntry
NavigateTo NavigateTo; NavigateTo NavigateTo;
}; };
void AdjustRoute(std::list<IPathfinder::IPathNode> &nodes, int flymode, float offset) {
if (!zone->HasMap() || !zone->HasWaterMap()) {
return;
}
for (auto &node : nodes) {
if (flymode == GravityBehavior::Ground || !zone->watermap->InLiquid(node.pos)) {
auto best_z = zone->zonemap->FindBestZ(node.pos, nullptr);
if (best_z != BEST_Z_INVALID) {
node.pos.z = best_z + offset;
}
}
}
}
struct MobMovementManager::Implementation struct MobMovementManager::Implementation
{ {
std::map<Mob*, MobMovementEntry> Entries; std::map<Mob*, MobMovementEntry> Entries;
@ -398,6 +432,10 @@ void MobMovementManager::NavigateTo(Mob *who, float x, float y, float z, bool fo
if (false == within) { if (false == within) {
//Path is no longer valid, calculate a new path //Path is no longer valid, calculate a new path
UpdatePath(who, x, y, z, mode); UpdatePath(who, x, y, z, mode);
nav.navigate_to_x = x;
nav.navigate_to_y = y;
nav.navigate_to_z = z;
nav.last_set_time = current_time;
} }
} }
} }
@ -416,6 +454,7 @@ void MobMovementManager::StopNavigation(Mob *who) {
return; return;
} }
who->TryFixZ();
SendCommandToClients(who, 0.0, 0.0, 0.0, 0.0, 0, ClientRangeAny); SendCommandToClients(who, 0.0, 0.0, 0.0, 0.0, 0, ClientRangeAny);
ent.second.Commands.clear(); ent.second.Commands.clear();
} }
@ -539,6 +578,8 @@ void MobMovementManager::UpdatePath(Mob *who, float x, float y, float z, MobMove
return; return;
} }
AdjustRoute(route, who->GetFlyMode(), who->GetZOffset());
auto iter = _impl->Entries.find(who); auto iter = _impl->Entries.find(who);
auto &ent = (*iter); auto &ent = (*iter);

View File

@ -7,21 +7,6 @@
extern Zone *zone; extern Zone *zone;
void AdjustRoute(std::list<IPathfinder::IPathNode> &nodes, int flymode, float offset) {
if (!zone->HasMap() || !zone->HasWaterMap()) {
return;
}
for (auto &node : nodes) {
if (flymode == GravityBehavior::Ground || !zone->watermap->InLiquid(node.pos)) {
auto best_z = zone->zonemap->FindBestZ(node.pos, nullptr);
if (best_z != BEST_Z_INVALID) {
node.pos.z = best_z + offset;
}
}
}
}
void CullPoints(std::vector<FindPerson_Point> &points) { void CullPoints(std::vector<FindPerson_Point> &points) {
if (!zone->HasMap()) { if (!zone->HasMap()) {
return; return;