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Add Buff infrastructure to go through different logic paths from different patches (#5073)
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@@ -94,7 +94,7 @@ public:
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QuestEventID event_id,
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Mob* mob,
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Client* client,
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uint32 spell_id,
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int32 spell_id,
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std::string data,
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uint32 extra_data,
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std::vector<std::any>* extra_pointers
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@@ -204,7 +204,7 @@ public:
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return false;
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}
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virtual bool SpellHasQuestSub(uint32 spell_id, QuestEventID event_id)
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virtual bool SpellHasQuestSub(int32 spell_id, QuestEventID event_id)
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{
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return false;
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}
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@@ -259,7 +259,7 @@ public:
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virtual void LoadPlayerScript(std::string filename) { }
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virtual void LoadGlobalPlayerScript(std::string filename) { }
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virtual void LoadItemScript(std::string filename, EQ::ItemInstance* inst) { }
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virtual void LoadSpellScript(std::string filename, uint32 spell_id) { }
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virtual void LoadSpellScript(std::string filename, int32 spell_id) { }
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virtual void LoadEncounterScript(std::string filename, std::string encounter_name) { }
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virtual void LoadBotScript(std::string filename) { }
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virtual void LoadGlobalBotScript(std::string filename) { }
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@@ -308,7 +308,7 @@ public:
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QuestEventID event_id,
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Mob* mob,
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Client* client,
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uint32 spell_id,
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int32 spell_id,
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std::string data,
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uint32 extra_data,
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std::vector<std::any>* extra_pointers
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