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Add Buff infrastructure to go through different logic paths from different patches (#5073)
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@@ -22,6 +22,6 @@ struct NPCType;
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class Pet : public NPC {
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public:
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Pet(NPCType *type_data, Mob *owner, uint8 pet_type, uint16 spell_id, int16 power);
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virtual bool CheckSpellLevelRestriction(Mob *caster, uint16 spell_id);
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Pet(NPCType *type_data, Mob *owner, uint8 pet_type, int32 spell_id, int16 power);
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virtual bool CheckSpellLevelRestriction(Mob *caster, int32 spell_id);
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};
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