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Add Buff infrastructure to go through different logic paths from different patches (#5073)
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+11
-11
@@ -1568,7 +1568,7 @@ bool EntityList::Merc_AICheckCloseBeneficialSpells(Merc* caster, uint8 iChance,
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return false;
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}
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bool Merc::AIDoSpellCast(uint16 spellid, Mob* tar, int32 mana_cost, uint32* oDontDoAgainBefore) {
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bool Merc::AIDoSpellCast(int32 spellid, Mob* tar, int32 mana_cost, uint32* oDontDoAgainBefore) {
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bool result = false;
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MercSpell mercSpell = GetMercSpellBySpellID(this, spellid);
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@@ -2136,7 +2136,7 @@ bool Merc::HasOrMayGetAggro() {
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return mayGetAggro;
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}
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bool Merc::CheckAENuke(Merc* caster, Mob* tar, uint16 spell_id, uint8 &numTargets) {
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bool Merc::CheckAENuke(Merc* caster, Mob* tar, int32 spell_id, uint8 &numTargets) {
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std::list<NPC*> npc_list;
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entity_list.GetNPCList(npc_list);
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@@ -2160,7 +2160,7 @@ bool Merc::CheckAENuke(Merc* caster, Mob* tar, uint16 spell_id, uint8 &numTarget
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return false;
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}
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int64 Merc::GetFocusEffect(focusType type, uint16 spell_id, bool from_buff_tic) {
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int64 Merc::GetFocusEffect(focusType type, int32 spell_id, bool from_buff_tic) {
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int32 realTotal = 0;
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int32 realTotal2 = 0;
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@@ -2526,7 +2526,7 @@ MercSpell Merc::GetFirstMercSpellBySpellType(Merc* caster, uint32 spellType) {
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return result;
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}
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MercSpell Merc::GetMercSpellBySpellID(Merc* caster, uint16 spellid) {
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MercSpell Merc::GetMercSpellBySpellID(Merc* caster, int32 spellid) {
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MercSpell result;
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result.spellid = 0;
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@@ -3596,7 +3596,7 @@ bool Merc::UseDiscipline(int32 spell_id, int32 target) {
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return(true);
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}
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void Merc::SetSpellRecastTimer(uint16 timer_id, uint16 spellid, uint32 recast_delay) {
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void Merc::SetSpellRecastTimer(uint16 timer_id, int32 spellid, uint32 recast_delay) {
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if(timer_id > 0) {
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MercTimer timer;
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timer.timerid = timer_id;
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@@ -3617,7 +3617,7 @@ int32 Merc::GetSpellRecastTimer(Merc *caster, uint16 timer_id) {
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return result;
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}
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bool Merc::CheckSpellRecastTimers(Merc *caster, uint16 spell_id) {
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bool Merc::CheckSpellRecastTimers(Merc *caster, int32 spell_id) {
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if(caster) {
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MercSpell mercSpell = GetMercSpellBySpellID(caster, spell_id);
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if(mercSpell.spellid > 0 && mercSpell.time_cancast < Timer::GetCurrentTime()) { //checks spell recast
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@@ -3629,7 +3629,7 @@ bool Merc::CheckSpellRecastTimers(Merc *caster, uint16 spell_id) {
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return false;
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}
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void Merc::SetDisciplineRecastTimer(uint16 timer_id, uint16 spellid, uint32 recast_delay) {
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void Merc::SetDisciplineRecastTimer(uint16 timer_id, int32 spellid, uint32 recast_delay) {
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if(timer_id > 0) {
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MercTimer timer;
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timer.timerid = timer_id;
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@@ -3660,7 +3660,7 @@ int32 Merc::GetDisciplineRemainingTime(Merc *caster, uint16 timer_id) {
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return result;
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}
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bool Merc::CheckDisciplineRecastTimers(Merc *caster, uint16 spell_id, uint16 timer_id) {
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bool Merc::CheckDisciplineRecastTimers(Merc *caster, int32 spell_id, uint16 timer_id) {
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if(caster) {
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MercSpell mercSpell = GetMercSpellBySpellID(caster, spell_id);
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if(mercSpell.spellid > 0 && mercSpell.time_cancast < Timer::GetCurrentTime()) { //checks spell recast
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@@ -3673,7 +3673,7 @@ bool Merc::CheckDisciplineRecastTimers(Merc *caster, uint16 spell_id, uint16 tim
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return false;
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}
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void Merc::SetSpellTimeCanCast(uint16 spellid, uint32 recast_delay) {
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void Merc::SetSpellTimeCanCast(int32 spellid, uint32 recast_delay) {
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for (int i = 0; i < merc_spells.size(); i++) {
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if(merc_spells[i].spellid == spellid) {
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merc_spells[i].time_cancast = Timer::GetCurrentTime() + recast_delay;
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@@ -4046,7 +4046,7 @@ bool Merc::Attack(Mob* other, int Hand, bool bRiposte, bool IsStrikethrough, boo
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return NPC::Attack(other, Hand, bRiposte, IsStrikethrough, IsFromSpell, opts);
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}
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void Merc::Damage(Mob* other, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, bool avoidable, int8 buffslot, bool iBuffTic, eSpecialAttacks special)
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void Merc::Damage(Mob* other, int64 damage, int32 spell_id, EQ::skills::SkillType attack_skill, bool avoidable, int8 buffslot, bool iBuffTic, eSpecialAttacks special)
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{
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if(IsDead() || IsCorpse())
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return;
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@@ -4087,7 +4087,7 @@ Mob* Merc::GetOwnerOrSelf() {
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return Result;
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}
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bool Merc::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillType attack_skill, uint8 killed_by, bool is_buff_tic)
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bool Merc::Death(Mob* killer_mob, int64 damage, int32 spell, EQ::skills::SkillType attack_skill, uint8 killed_by, bool is_buff_tic)
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{
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if (!NPC::Death(killer_mob, damage, spell, attack_skill)) {
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return false;
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