Add Buff infrastructure to go through different logic paths from different patches (#5073)
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This commit is contained in:
dannuic
2026-05-02 22:53:26 -06:00
committed by GitHub
parent c253734c57
commit 18df055f16
201 changed files with 2856 additions and 3105 deletions
+9 -9
View File
@@ -97,7 +97,7 @@ public:
QuestEventID evt,
Mob* mob,
Client *client,
uint32 spell_id,
int32 spell_id,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
@@ -160,7 +160,7 @@ public:
virtual bool HasGlobalQuestSub(QuestEventID evt);
virtual bool PlayerHasQuestSub(QuestEventID evt);
virtual bool GlobalPlayerHasQuestSub(QuestEventID evt);
virtual bool SpellHasQuestSub(uint32 spell_id, QuestEventID evt);
virtual bool SpellHasQuestSub(int32 spell_id, QuestEventID evt);
virtual bool ItemHasQuestSub(EQ::ItemInstance *itm, QuestEventID evt);
virtual bool EncounterHasQuestSub(std::string encounter_name, QuestEventID evt);
virtual bool HasEncounterSub(const std::string& package_name, QuestEventID evt);
@@ -176,7 +176,7 @@ public:
virtual void LoadPlayerScript(std::string filename);
virtual void LoadGlobalPlayerScript(std::string filename);
virtual void LoadItemScript(std::string filename, EQ::ItemInstance *item);
virtual void LoadSpellScript(std::string filename, uint32 spell_id);
virtual void LoadSpellScript(std::string filename, int32 spell_id);
virtual void LoadEncounterScript(std::string filename, std::string encounter_name);
virtual void LoadBotScript(std::string filename);
virtual void LoadGlobalBotScript(std::string filename);
@@ -220,7 +220,7 @@ public:
QuestEventID evt,
Mob* mob,
Client *client,
uint32 spell_id,
int32 spell_id,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers
@@ -266,14 +266,14 @@ public:
uint32 GetRequiredAAExperience(Client *self, bool &ignoreDefault);
uint32 GetEXPForLevel(Client *self, uint16 level, bool &ignoreDefault);
uint64 GetExperienceForKill(Client *self, Mob *against, bool &ignoreDefault);
int64 CalcSpellEffectValue_formula(Mob *self, uint32 formula, int64 base_value, int64 max_value, int caster_level, uint16 spell_id, int ticsremaining, bool &ignoreDefault);
int64 CalcSpellEffectValue_formula(Mob *self, uint32 formula, int64 base_value, int64 max_value, int caster_level, int32 spell_id, int ticsremaining, bool &ignoreDefault);
int32 UpdatePersonalFaction(Mob *self, int32 npc_value, int32 faction_id, int32 current_value, int32 temp, int32 this_faction_min, int32 this_faction_max, bool &ignore_default);
void RegisterBug(Client *self, BaseBugReportsRepository::BugReports bug, bool &ignore_default);
int64 CommonDamage(Mob *self, Mob* attacker, int64 value, uint16 spell_id, int skill_used, bool avoidable, int8 buff_slot, bool buff_tic, int special, bool &ignore_default);
uint64 HealDamage(Mob *self, Mob* caster, uint64 value, uint16 spell_id, bool &ignore_default);
int64 CommonDamage(Mob *self, Mob* attacker, int64 value, int32 spell_id, int skill_used, bool avoidable, int8 buff_slot, bool buff_tic, int special, bool &ignore_default);
uint64 HealDamage(Mob *self, Mob* caster, uint64 value, int32 spell_id, bool &ignore_default);
uint64 SetEXP(Mob *self, ExpSource exp_source, uint64 current_exp, uint64 set_exp, bool is_rezz_exp, bool &ignore_default);
uint64 SetAAEXP(Mob *self, ExpSource exp_source, uint64 current_aa_exp, uint64 set_aa_exp, bool is_rezz_exp, bool &ignore_default);
bool IsImmuneToSpell(Mob *self, Mob* caster, uint16 spell_id, bool &ignore_default);
bool IsImmuneToSpell(Mob *self, Mob* caster, int32 spell_id, bool &ignore_default);
private:
LuaParser();
LuaParser(const LuaParser&);
@@ -314,7 +314,7 @@ private:
QuestEventID evt,
Mob* mob,
Client *client,
uint32 spell_id,
int32 spell_id,
std::string data,
uint32 extra_data,
std::vector<std::any> *extra_pointers,