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Add Buff infrastructure to go through different logic paths from different patches (#5073)
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+4
-4
@@ -44,13 +44,13 @@ public:
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void TryCriticalHit(Mob *self, Mob *defender, DamageHitInfo &hit, ExtraAttackOptions *opts, bool &ignoreDefault);
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void GetRequiredAAExperience(Client *self, uint32 &returnValue, bool &ignoreDefault);
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void GetEXPForLevel(Client *self, uint16 level, uint32 &returnValue, bool &ignoreDefault);
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void IsImmuneToSpell(Mob *self, Mob* caster, uint16 spell_id, bool &return_value, bool &ignore_default);
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void IsImmuneToSpell(Mob *self, Mob* caster, int32 spell_id, bool &return_value, bool &ignore_default);
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void GetExperienceForKill(Client *self, Mob *against, uint64 &returnValue, bool &ignoreDefault);
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void CalcSpellEffectValue_formula(Mob *self, uint32 formula, int64 base_value, int64 max_value, int caster_level, uint16 spell_id, int ticsremaining, int64 &returnValue, bool &ignoreDefault);
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void CalcSpellEffectValue_formula(Mob *self, uint32 formula, int64 base_value, int64 max_value, int caster_level, int32 spell_id, int ticsremaining, int64 &returnValue, bool &ignoreDefault);
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void UpdatePersonalFaction(Mob *self, int32 npc_value, int32 faction_id, int32 current_value, int32 temp, int32 this_faction_min, int32 this_faction_max, int32 &return_value, bool &ignore_default);
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void RegisterBug(Client *self, BaseBugReportsRepository::BugReports bug, bool &ignore_default);
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void CommonDamage(Mob *self, Mob* attacker, int64 value, uint16 spell_id, int skill_used, bool avoidable, int8 buff_slot, bool buff_tic, int special, int64 &return_value, bool &ignore_default);
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void HealDamage(Mob *self, Mob* caster, uint64 value, uint16 spell_id, uint64 &return_value, bool &ignore_default);
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void CommonDamage(Mob *self, Mob* attacker, int64 value, int32 spell_id, int skill_used, bool avoidable, int8 buff_slot, bool buff_tic, int special, int64 &return_value, bool &ignore_default);
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void HealDamage(Mob *self, Mob* caster, uint64 value, int32 spell_id, uint64 &return_value, bool &ignore_default);
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void SetEXP(Mob *self, ExpSource exp_source, uint64 current_exp, uint64 set_exp, bool is_rezz_exp, uint64 &return_value, bool &ignore_default);
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void SetAAEXP(Mob *self, ExpSource exp_source, uint64 current_aa_exp, uint64 set_aa_exp, bool is_rezz_exp, uint64 &return_value, bool &ignore_default);
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private:
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