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Add Buff infrastructure to go through different logic paths from different patches (#5073)
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@@ -165,15 +165,15 @@ public:
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void AreaAttack(Lua_Mob attacker, float distance, int16 slot_id, int count);
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void AreaAttack(Lua_Mob attacker, float distance, int16 slot_id, int count, bool is_from_spell);
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void AreaAttack(Lua_Mob attacker, float distance, int16 slot_id, int count, bool is_from_spell, int attack_rounds);
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void AreaSpell(Lua_Mob caster, Lua_Mob center, uint16 spell_id);
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void AreaSpell(Lua_Mob caster, Lua_Mob center, uint16 spell_id, bool affect_caster);
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void AreaSpell(Lua_Mob caster, Lua_Mob center, uint16 spell_id, bool affect_caster, int16 resist_adjust);
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void AreaSpell(Lua_Mob caster, Lua_Mob center, uint16 spell_id, bool affect_caster, int16 resist_adjust, int max_targets);
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void AreaSpell(Lua_Mob caster, Lua_Mob center, int32 spell_id);
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void AreaSpell(Lua_Mob caster, Lua_Mob center, int32 spell_id, bool affect_caster);
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void AreaSpell(Lua_Mob caster, Lua_Mob center, int32 spell_id, bool affect_caster, int16 resist_adjust);
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void AreaSpell(Lua_Mob caster, Lua_Mob center, int32 spell_id, bool affect_caster, int16 resist_adjust, int max_targets);
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void AreaTaunt(Lua_Client caster);
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void AreaTaunt(Lua_Client caster, float range);
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void AreaTaunt(Lua_Client caster, float range, int bonus_hate);
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void MassGroupBuff(Lua_Mob caster, Lua_Mob center, uint16 spell_id);
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void MassGroupBuff(Lua_Mob caster, Lua_Mob center, uint16 spell_id, bool affect_caster);
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void MassGroupBuff(Lua_Mob caster, Lua_Mob center, int32 spell_id);
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void MassGroupBuff(Lua_Mob caster, Lua_Mob center, int32 spell_id, bool affect_caster);
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Lua_NPC_List GetNPCsByIDs(luabind::adl::object npc_ids);
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Lua_NPC_List GetNPCsByExcludedIDs(luabind::adl::object npc_ids);
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};
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