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Add Buff infrastructure to go through different logic paths from different patches (#5073)
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+4
-4
@@ -29,15 +29,15 @@ struct NewSpawn_Struct;
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class Horse : public NPC {
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public:
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Horse(Client* c, uint16 spell_id, const glm::vec4& position);
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Horse(Client* c, int32 spell_id, const glm::vec4& position);
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virtual void FillSpawnStruct(NewSpawn_Struct* ns, Mob* m);
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static bool IsHorseSpell(uint16 spell_id);
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static bool IsHorseSpell(int32 spell_id);
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protected:
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Client* owner;
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static std::map<uint16, const NPCType*> horse_types;
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static const NPCType* GetHorseType(uint16 spell_id);
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static const NPCType* BuildHorseType(uint16 spell_id);
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static const NPCType* GetHorseType(int32 spell_id);
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static const NPCType* BuildHorseType(int32 spell_id);
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};
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