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Add Buff infrastructure to go through different logic paths from different patches (#5073)
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@@ -92,7 +92,7 @@ public:
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void PrintHateListToClient(Client *c);
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void SetHateAmountOnEnt(Mob *other, int64 in_hate, uint64 in_damage);
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void SetHateOwner(Mob *new_hate_owner) { hate_owner = new_hate_owner; }
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void SpellCast(Mob *caster, uint32 spell_id, float range, Mob *ae_center = nullptr);
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void SpellCast(Mob *caster, int32 spell_id, float range, Mob *ae_center = nullptr);
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void WipeHateList(bool npc_only = false);
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void RemoveStaleEntries(int time_ms, float dist);
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