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Add Buff infrastructure to go through different logic paths from different patches (#5073)
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+12
-12
@@ -27,7 +27,7 @@
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#include "zone/worldserver.h"
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#include "zone/zonedb.h"
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float Mob::GetActSpellRange(uint16 spell_id, float range)
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float Mob::GetActSpellRange(int32 spell_id, float range)
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{
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float extrange = 100;
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@@ -36,7 +36,7 @@ float Mob::GetActSpellRange(uint16 spell_id, float range)
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return (range * extrange) / 100;
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}
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int64 Mob::GetActSpellDamage(uint16 spell_id, int64 value, Mob* target) {
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int64 Mob::GetActSpellDamage(int32 spell_id, int64 value, Mob* target) {
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if (spells[spell_id].target_type == ST_Self) {
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return value;
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}
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@@ -202,7 +202,7 @@ int64 Mob::GetActSpellDamage(uint16 spell_id, int64 value, Mob* target) {
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return value;
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}
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int64 Mob::GetActReflectedSpellDamage(uint16 spell_id, int64 value, int effectiveness) {
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int64 Mob::GetActReflectedSpellDamage(int32 spell_id, int64 value, int effectiveness) {
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/*
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Reflected spells use the spells base damage before any modifiers or formulas applied.
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That value can then be modifier by the reflect spells 'max' value, defined here as effectiveness
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@@ -237,7 +237,7 @@ int64 Mob::GetActReflectedSpellDamage(uint16 spell_id, int64 value, int effectiv
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return value;
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}
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int64 Mob::GetActDoTDamage(uint16 spell_id, int64 value, Mob* target, bool from_buff_tic) {
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int64 Mob::GetActDoTDamage(int32 spell_id, int64 value, Mob* target, bool from_buff_tic) {
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if (target == nullptr)
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return value;
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@@ -362,7 +362,7 @@ int64 Mob::GetActDoTDamage(uint16 spell_id, int64 value, Mob* target, bool from_
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return value;
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}
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int64 Mob::GetExtraSpellAmt(uint16 spell_id, int64 extra_spell_amt, int64 base_spell_dmg)
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int64 Mob::GetExtraSpellAmt(int32 spell_id, int64 extra_spell_amt, int64 base_spell_dmg)
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{
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if (RuleB(Spells, FlatItemExtraSpellAmt)) {
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@@ -401,7 +401,7 @@ int64 Mob::GetExtraSpellAmt(uint16 spell_id, int64 extra_spell_amt, int64 base_s
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return extra_spell_amt;
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}
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int64 Mob::GetActSpellHealing(uint16 spell_id, int64 value, Mob* target, bool from_buff_tic) {
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int64 Mob::GetActSpellHealing(int32 spell_id, int64 value, Mob* target, bool from_buff_tic) {
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if (target == nullptr && IsBot()) {
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target = this;
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}
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@@ -557,7 +557,7 @@ int64 Mob::GetActSpellHealing(uint16 spell_id, int64 value, Mob* target, bool fr
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}
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int32 Mob::GetActSpellCost(uint16 spell_id, int32 cost)
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int32 Mob::GetActSpellCost(int32 spell_id, int32 cost)
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{
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//FrenziedDevastation doubles mana cost of all DD spells
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int16 FrenziedDevastation = itembonuses.FrenziedDevastation + spellbonuses.FrenziedDevastation + aabonuses.FrenziedDevastation;
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@@ -606,7 +606,7 @@ int32 Mob::GetActSpellCost(uint16 spell_id, int32 cost)
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return cost;
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}
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int32 Mob::GetActSpellDuration(uint16 spell_id, int32 duration)
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int32 Mob::GetActSpellDuration(int32 spell_id, int32 duration)
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{
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// focuses don't affect discipline duration (Except War Cries)
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if (
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@@ -849,7 +849,7 @@ void Client::SendDisciplineUpdate() {
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QueuePacket(&app);
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}
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bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
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bool Client::UseDiscipline(int32 spell_id, uint32 target) {
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// Dont let client waste a reuse timer if they can't use the disc
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if ((IsStunned() && !IsCastNotStandingSpell(spell_id))||
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IsFeared() ||
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@@ -1001,7 +1001,7 @@ void Client::ResetAllDisciplineTimers() {
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}
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}
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bool Client::HasDisciplineLearned(uint16 spell_id) {
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bool Client::HasDisciplineLearned(int32 spell_id) {
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bool has_learned = false;
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for (auto index = 0; index < MAX_PP_DISCIPLINES; ++index) {
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if (GetPP().disciplines.values[index] == spell_id) {
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@@ -1063,7 +1063,7 @@ void EntityList::AETaunt(Client* taunter, float range, int bonus_hate)
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void EntityList::AESpell(
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Mob* caster_mob,
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Mob* center_mob,
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uint16 spell_id,
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int32 spell_id,
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bool affect_caster,
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int16 resist_adjust,
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int* max_targets,
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@@ -1250,7 +1250,7 @@ void EntityList::AESpell(
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void EntityList::MassGroupBuff(
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Mob* caster,
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Mob* center,
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uint16 spell_id,
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int32 spell_id,
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bool affect_caster
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)
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{
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