Add Buff infrastructure to go through different logic paths from different patches (#5073)
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This commit is contained in:
dannuic
2026-05-02 22:53:26 -06:00
committed by GitHub
parent c253734c57
commit 18df055f16
201 changed files with 2856 additions and 3105 deletions
+90 -43
View File
@@ -1,26 +1,50 @@
//
// Created by dannu on 4/21/2026.
//
/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "common/emu_versions.h"
#include "common/patches/client_version.h"
#include "common/patches/IBuff.h"
#include "common/patches/IMessage.h"
#include "zone/client.h"
#include "zone/mob.h"
#include <ranges>
// store all _generic_ static functions for the different patches here
namespace ClientPatch {
using ClientList = std::unordered_map<uint16, Client*>;
template<typename Obj> using ComponentGetter = std::function<Obj*(const Client*)>;
template<typename Obj> using ComponentGetter = Obj*(*)(const Client*);
using SendPredicate = std::function<bool(Client*)>;
using MutatePacket = std::function<void(std::unique_ptr<EQApplicationPacket>&, Client*)>;
template <typename Component>
Component* GetClientComponent(const Client* client)
{
return GetComponent<Component>(client->GetClientVersion()).get();
}
template <typename Fun, typename Obj, typename... Args>
requires std::is_member_function_pointer_v<Fun>
static void QueuePacket(Client* c, Fun fun, Obj* obj, Args&&... args)
void QueuePacket(Client* c, Fun fun, Obj* obj, Args&&... args)
{
if (obj != nullptr) {
std::unique_ptr<EQApplicationPacket> app = std::invoke(fun, obj, std::forward<Args>(args)...);
@@ -30,15 +54,14 @@ static void QueuePacket(Client* c, Fun fun, Obj* obj, Args&&... args)
}
// packet generator queue functions
static auto QueueClients(Mob* sender, bool ignore_sender = false, bool ackreq = true)
inline auto QueueClients(Mob* sender, bool ignore_sender = false, bool ackreq = true)
{
return [=]<typename Fun, typename Obj, typename... Args>(Fun fun, const ComponentGetter<Obj>& component, Args&&... args)
return [=]<typename Fun, typename Obj, typename... Args>(Fun fun, ComponentGetter<Obj> component, Args&&... args)
requires std::is_member_function_pointer_v<Fun>
{
std::array<std::unique_ptr<EQApplicationPacket>, EQ::versions::ClientVersionCount> build_packets;
std::unordered_map<uint16, Client*> client_list = entity_list.GetClientList();
for (auto [_, ent] : client_list) {
for (auto ent : entity_list.GetClientList() | std::views::values) {
if (!ignore_sender || ent != sender) {
auto& packet = build_packets.at(static_cast<uint32_t>(ent->ClientVersion()));
if (!packet)
@@ -52,14 +75,14 @@ static auto QueueClients(Mob* sender, bool ignore_sender = false, bool ackreq =
};
}
static auto QueueCloseClients(
inline auto QueueCloseClients(
Mob* sender, bool ignore_sender = false, float distance = 200,
Mob* skipped_mob = nullptr, bool is_ack_required = true,
eqFilterType filter = FilterNone)
{
if (distance <= 0) distance = static_cast<float>(zone->GetClientUpdateRange());
return [=]<typename Fun, typename Obj, typename... Args>(Fun fun, const ComponentGetter<Obj>& component, Args&&... args)
return [=]<typename Fun, typename Obj, typename... Args>(Fun fun, ComponentGetter<Obj> component, Args&&... args)
requires std::is_member_function_pointer_v<Fun>
{
if (sender == nullptr) {
@@ -68,14 +91,14 @@ static auto QueueCloseClients(
float distance_squared = distance * distance;
std::array<std::unique_ptr<EQApplicationPacket>, EQ::versions::ClientVersionCount> build_packets;
for (auto& [_, mob] : sender->GetCloseMobList(distance)) {
for (auto mob : sender->GetCloseMobList(distance) | std::views::values) {
if (mob && mob->IsClient()) {
Client* client = mob->CastToClient();
if ((!ignore_sender || client != sender)
&& client != skipped_mob
&& DistanceSquared(client->GetPosition(), sender->GetPosition()) < distance_squared
&& client->Connected()
&& client->ShouldGetPacket(sender, filter))
&& client->ShouldGetPacket(sender, filter)
&& DistanceSquared(client->GetPosition(), sender->GetPosition()) < distance_squared)
{
auto& packet = build_packets.at(static_cast<uint32_t>(client->ClientVersion()));
if (!packet)
@@ -91,30 +114,60 @@ static auto QueueCloseClients(
};
}
} // namespace ClientPatch
template <typename Fun, typename Obj, typename... Args>
void FastQueuePacket(Client* c, Fun fun, Obj* obj, Args&&... args)
requires std::is_member_function_pointer_v<Fun>
{
if (obj != nullptr) {
std::unique_ptr<EQApplicationPacket> app = std::invoke(fun, obj, std::forward<Args>(args)...);
if (app) {
// FastQueuePacket specifically takes lifetime management of packet, so release here
EQApplicationPacket* packet = app.release();
c->FastQueuePacket(&packet);
}
}
}
// Helpers for the Message interface to send message packets
namespace Message {
inline auto QueueClientsByTarget(Mob* sender, bool ackreq, const SendPredicate& should_send, const MutatePacket& mutate)
{
return [=]<typename Fun, typename Obj, typename... Args>(Fun fun, ComponentGetter<Obj> component, Args&&... args)
requires std::is_member_function_pointer_v<Fun>
{
if (sender != nullptr) {
std::array<std::unique_ptr<EQApplicationPacket>, EQ::versions::ClientVersionCount> build_packets;
// this can return nullptr when the component doesn't exist for the version
static std::function GetComponent = [](const Client* c) -> IMessage* {
return GetMessageComponent(c->GetClientVersion()).get();
};
for (auto c : entity_list.GetClientList() | std::views::values) {
Mob* Target = c->GetTarget();
if (Target == sender && should_send(c)) {
auto& packet = build_packets.at(static_cast<uint32_t>(c->ClientVersion()));
if (!packet)
if (auto comp = component(c); comp != nullptr)
packet = std::invoke(fun, comp, std::forward<Args>(args)...);
mutate(packet, c);
if (packet)
c->QueuePacket(packet.get(), ackreq, Client::CLIENT_CONNECTED);
}
}
}
};
}
// Helper functions to wrap the packet construction in sends
template <AllConstChar... Args>
requires (sizeof...(Args) <= 9)
void MessageString(Client* c, uint32_t type, uint32_t id, Args&&... args)
void SendMessageString(Client* c, uint32_t type, uint32_t id, Args&&... args)
{
if constexpr (sizeof...(Args) == 0) {
ClientPatch::QueuePacket(c, &IMessage::Simple, GetComponent(c), type, id);
QueuePacket(c, &IMessage::Simple, GetClientComponent<IMessage>(c), type, id);
} else {
std::array<const char*, 9> a = {args...};
ClientPatch::QueuePacket(c, &IMessage::Formatted, GetComponent(c), type, id, a);
IMessage::FormattedArgs a = {args...};
QueuePacket(c, &IMessage::Formatted, GetClientComponent<IMessage>(c), type, id, a);
}
}
static auto CloseMessageString(
inline auto BroadcastMessageStringInRadius(
Mob* sender, bool ignore_sender = false, float distance = 200.f,
Mob* skipped_mob = nullptr, bool is_ack_required = true,
eqFilterType filter = FilterNone)
@@ -122,29 +175,23 @@ static auto CloseMessageString(
return [=]<AllConstChar... Args>(uint32_t type, uint32_t id, Args&&... args)
requires (sizeof...(Args) <= 9)
{
auto queue_close_clients = ClientPatch::QueueCloseClients(sender, ignore_sender, distance, skipped_mob,
auto queue_close_clients = QueueCloseClients(sender, ignore_sender, distance, skipped_mob,
is_ack_required, filter);
if constexpr (sizeof...(Args) == 0) {
return queue_close_clients(&IMessage::Simple, GetComponent, type, id);
return queue_close_clients(&IMessage::Simple, GetClientComponent<IMessage>, type, id);
} else {
std::array<const char*, 9> a = {args...};
return queue_close_clients(&IMessage::Formatted, GetComponent, type, id, a);
IMessage::FormattedArgs a = {args...};
return queue_close_clients(&IMessage::Formatted, GetClientComponent<IMessage>, type, id, a);
}
};
}
inline void InterruptSpell(Client* c, uint32_t message, uint32_t spawn_id, const char* spell_link)
{
ClientPatch::QueuePacket(c, &IMessage::InterruptSpell, GetComponent(c), message, spawn_id, spell_link);
}
void InterruptSpell(Client* c, uint32_t message, uint32_t spawn_id, const char* spell_link);
void InterruptSpellOther(Mob* sender, uint32_t message, uint32_t spawn_id, const char* name,
const char* spell_link);
inline void InterruptSpellOther(Mob* sender, uint32_t message, uint32_t spawn_id, const char* name,
const char* spell_link)
{
ClientPatch::QueueCloseClients(sender, true, RuleI(Range, SongMessages), nullptr, true,
sender->IsClient() ? FilterPCSpells : FilterNPCSpells)(
&IMessage::InterruptSpellOther, GetComponent, sender, message, spawn_id, name, spell_link);
}
void SendFullBuffRefresh(Mob* sender, bool remove = false, bool ackreq = true);
void SendSingleBuffChange(Mob* sender, const Buffs_Struct& buff, int slot, bool remove = false, bool ackreq = true);
} // namespace Message
} // namespace ClientPatch