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Add Buff infrastructure to go through different logic paths from different patches (#5073)
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@@ -1441,7 +1441,7 @@ int32 Client::CalcATK()
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return (ATK);
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}
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uint32 Mob::GetInstrumentMod(uint16 spell_id)
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uint32 Mob::GetInstrumentMod(int32 spell_id)
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{
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if (GetClass() != Class::Bard || spells[spell_id].is_discipline || spell_id == SPELL_AMPLIFICATION) {
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//Other classes can get a base effects mod using SPA 413
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