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Add Buff infrastructure to go through different logic paths from different patches (#5073)
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-2
@@ -45,7 +45,7 @@
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extern WorldServer worldserver;
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extern QueryServ* QServ;
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void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, uint32 duration_override, bool followme, bool sticktarg, uint16 *eye_id) {
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void Mob::TemporaryPets(int32 spell_id, Mob *targ, const char *name_override, uint32 duration_override, bool followme, bool sticktarg, uint16 *eye_id) {
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//It might not be a bad idea to put these into the database, eventually..
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@@ -288,7 +288,7 @@ void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_overrid
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delete made_npc;
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}
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void Mob::WakeTheDead(uint16 spell_id, Corpse *corpse_to_use, Mob *tar, uint32 duration) {
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void Mob::WakeTheDead(int32 spell_id, Corpse *corpse_to_use, Mob *tar, uint32 duration) {
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/*
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SPA 299 Wake The Dead, 'animateDead' should be temp pet, always spawns 1 pet from corpse, max value is duration
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