Add Buff infrastructure to go through different logic paths from different patches (#5073)
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This commit is contained in:
dannuic
2026-05-02 22:53:26 -06:00
committed by GitHub
parent c253734c57
commit 18df055f16
201 changed files with 2856 additions and 3105 deletions
+2 -2
View File
@@ -45,7 +45,7 @@
extern WorldServer worldserver;
extern QueryServ* QServ;
void Mob::TemporaryPets(uint16 spell_id, Mob *targ, const char *name_override, uint32 duration_override, bool followme, bool sticktarg, uint16 *eye_id) {
void Mob::TemporaryPets(int32 spell_id, Mob *targ, const char *name_override, uint32 duration_override, bool followme, bool sticktarg, uint16 *eye_id) {
//It might not be a bad idea to put these into the database, eventually..
@@ -288,7 +288,7 @@ void Mob::TypesTemporaryPets(uint32 typesid, Mob *targ, const char *name_overrid
delete made_npc;
}
void Mob::WakeTheDead(uint16 spell_id, Corpse *corpse_to_use, Mob *tar, uint32 duration) {
void Mob::WakeTheDead(int32 spell_id, Corpse *corpse_to_use, Mob *tar, uint32 duration) {
/*
SPA 299 Wake The Dead, 'animateDead' should be temp pet, always spawns 1 pet from corpse, max value is duration