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Add Buff infrastructure to go through different logic paths from different patches (#5073)
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@@ -1425,7 +1425,7 @@ struct CZSpell_Struct {
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uint8 update_type; // 0 - Character, 1 - Group, 2 - Raid, 3 - Guild, 4 - Expedition, 5 - Character Name
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uint8 update_subtype; // 0 - Cast Spell, 1 - Remove Spell
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int update_identifier; // Character ID, Group ID, Raid ID, Guild ID, or Expedition ID based on update type, 0 for Character Name
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uint32 spell_id;
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int32 spell_id;
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char client_name[64]; // Only used by Character Name Type, else empty
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};
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@@ -1498,7 +1498,7 @@ struct WWSignal_Struct {
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struct WWSpell_Struct {
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uint8 update_type; // 0 - Cast Spell, 1 - Remove Spell
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uint32 spell_id;
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int32 spell_id;
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uint8 min_status;
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uint8 max_status;
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};
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