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Add Buff infrastructure to go through different logic paths from different patches (#5073)
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+57
-36
@@ -1,49 +1,55 @@
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/* EQEmu: EQEmulator
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Copyright (C) 2001-2026 EQEmu Development Team
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "rof2.h"
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#include "../struct_strategy.h"
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#include "common/struct_strategy.h"
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#include "common/patches/rof2.h"
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class EQStreamIdentifier;
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namespace TOB
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{
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namespace TOB {
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//these are the only public member of this namespace.
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extern void Register(EQStreamIdentifier& into);
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extern void Reload();
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extern void Register(EQStreamIdentifier& into);
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extern void Reload();
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//you should not directly access anything below..
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//I just dont feel like making a seperate header for it.
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class Strategy : public StructStrategy {
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public:
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Strategy();
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protected:
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virtual std::string Describe() const;
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virtual const EQ::versions::ClientVersion ClientVersion() const;
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//magic macro to declare our opcode processors
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#include "ss_declare.h"
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#include "tob_ops.h"
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};
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}; /*TOB*/
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namespace Message {
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class TOB : public RoF2
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class Strategy : public StructStrategy
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{
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public:
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TOB() {}
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~TOB() override {}
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Strategy();
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protected:
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virtual std::string Describe() const;
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virtual const EQ::versions::ClientVersion ClientVersion() const;
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//magic macro to declare our opcode processors
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#include "ss_declare.h"
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#include "tob_ops.h"
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};
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class MessageComponent : public Titanium::MessageComponent
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{
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public:
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MessageComponent() = default;
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~MessageComponent() override = default;
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std::unique_ptr<EQApplicationPacket> Formatted(uint32_t color, uint32_t id,
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const std::array<const char*, 9>& args) const override;
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const FormattedArgs& args) const override;
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std::unique_ptr<EQApplicationPacket> InterruptSpell(uint32_t message, uint32_t spawn_id,
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const char* spell_link) const override;
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@@ -55,4 +61,19 @@ protected:
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void ResolveArguments(uint32_t id, std::array<const char*, 9>& args) const override;
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};
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} // namespace Message
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class BuffComponent : public UF::BuffComponent
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{
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public:
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BuffComponent(uint32_t maxLongBuffs, uint32_t maxShortBuffs) : UF::BuffComponent(maxLongBuffs, maxShortBuffs) {}
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BuffComponent() = delete;
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~BuffComponent() override = default;
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std::unique_ptr<EQApplicationPacket>
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BuffDefinition(Mob* mob, const Buffs_Struct& buff, uint32_t slot, bool fade) const override;
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std::unique_ptr<EQApplicationPacket> RefreshBuffs(EmuOpcode opcode, Mob* mob, bool remove,
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bool buff_timers_suspended, const std::vector<uint32_t>& slots) const override;
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bool NeedsWearMessage() const override;
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void SetRefreshType(std::unique_ptr<EQApplicationPacket>& packet, uint8_t refresh_type) const override;
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};
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}; /*TOB*/
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