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Add Buff infrastructure to go through different logic paths from different patches (#5073)
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@@ -49,7 +49,7 @@ void FormatItemLink(char* Buffer, size_t BufferSize, const EQ::ItemInstance* ite
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// Create a spell link for the given spell, with optional spell name override. Spells on items often have
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// spell name overrides that changes the display name of the spell.
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void FormatSpellLink(char* Buffer, size_t BufferSize, uint32_t SpellID,
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void FormatSpellLink(char* Buffer, size_t BufferSize, int32_t SpellID,
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const char* spellNameOverride = nullptr);
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// Format text into a clickable dialog link. The keyword is the text that will be displayed in the chat window,
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