Console initial implementation

This commit is contained in:
KimLS
2017-04-09 20:17:48 -07:00
parent 3acd845a79
commit 18d28ae8d3
18 changed files with 1302 additions and 413 deletions
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/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2017 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "world_tcp_connection.h"
#include "../common/net/console_server_connection.h"
class WorldConsoleTCPConnection : public WorldTCPConnection
{
public:
WorldConsoleTCPConnection(EQ::Net::ConsoleServerConnection *c) { m_connection = c; }
virtual ~WorldConsoleTCPConnection() { }
virtual void SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message, ...);
virtual void SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message);
virtual inline bool IsConsole() { return true; }
virtual inline bool IsZoneServer() { return false; }
private:
EQ::Net::ConsoleServerConnection *m_connection;
};