mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 18:52:22 +00:00
Console initial implementation
This commit is contained in:
@@ -20,6 +20,7 @@ SET(world_sources
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web_interface_eqw.cpp
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wguild_mgr.cpp
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world_config.cpp
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world_console_connection.cpp
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worlddb.cpp
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zonelist.cpp
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zoneserver.cpp
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@@ -47,6 +48,8 @@ SET(world_headers
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web_interface_eqw.h
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wguild_mgr.h
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world_config.h
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world_console_connection.h
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world_tcp_connection.h
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worlddb.h
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zonelist.h
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zoneserver.h
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+25
-22
@@ -1010,27 +1010,27 @@ void ClientList::ConsoleSendWhoAll(const char* to, int16 admin, Who_All_Struct*
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else
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AppendAnyLenString(&output, &outsize, &outlen, "\n");
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iterator.Reset();
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while(iterator.MoreElements()) {
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while (iterator.MoreElements()) {
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cle = iterator.GetData();
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const char* tmpZone = database.GetZoneName(cle->zone());
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if (
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(cle->Online() >= CLE_Status_Zoning)
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&& (whom == 0 || (
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((cle->Admin() >= 80 && cle->GetGM()) || whom->gmlookup == 0xFFFF) &&
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(whom->lvllow == 0xFFFF || (cle->level() >= whom->lvllow && cle->level() <= whom->lvlhigh)) &&
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(whom->wclass == 0xFFFF || cle->class_() == whom->wclass) &&
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(whom->wrace == 0xFFFF || cle->race() == whom->wrace) &&
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(whomlen == 0 || (
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(tmpZone != 0 && strncasecmp(tmpZone, whom->whom, whomlen) == 0) ||
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strncasecmp(cle->name(),whom->whom, whomlen) == 0 ||
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(strncasecmp(guild_mgr.GetGuildName(cle->GuildID()), whom->whom, whomlen) == 0) ||
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(admin >= 100 && strncasecmp(cle->AccountName(), whom->whom, whomlen) == 0)
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))
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))
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) {
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(cle->Online() >= CLE_Status_Zoning)
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&& (whom == 0 || (
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((cle->Admin() >= 80 && cle->GetGM()) || whom->gmlookup == 0xFFFF) &&
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(whom->lvllow == 0xFFFF || (cle->level() >= whom->lvllow && cle->level() <= whom->lvlhigh)) &&
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(whom->wclass == 0xFFFF || cle->class_() == whom->wclass) &&
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(whom->wrace == 0xFFFF || cle->race() == whom->wrace) &&
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(whomlen == 0 || (
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(tmpZone != 0 && strncasecmp(tmpZone, whom->whom, whomlen) == 0) ||
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strncasecmp(cle->name(), whom->whom, whomlen) == 0 ||
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(strncasecmp(guild_mgr.GetGuildName(cle->GuildID()), whom->whom, whomlen) == 0) ||
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(admin >= 100 && strncasecmp(cle->AccountName(), whom->whom, whomlen) == 0)
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))
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))
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) {
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line[0] = 0;
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// MYRA - use new (5.x) Status labels in who for telnet connection
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if (cle->Admin() >=250)
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// MYRA - use new (5.x) Status labels in who for telnet connection
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if (cle->Admin() >= 250)
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strcpy(tmpgm, "* GM-Impossible * ");
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else if (cle->Admin() >= 200)
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strcpy(tmpgm, "* GM-Mgmt * ");
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@@ -1062,11 +1062,12 @@ void ClientList::ConsoleSendWhoAll(const char* to, int16 admin, Who_All_Struct*
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strcpy(tmpgm, "* Steward * ");
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else
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tmpgm[0] = 0;
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// end Myra
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// end Myra
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if (guild_mgr.GuildExists(cle->GuildID())) {
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snprintf(tmpguild, 36, " <%s>", guild_mgr.GetGuildName(cle->GuildID()));
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} else
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}
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else
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tmpguild[0] = 0;
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if (cle->LFG())
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@@ -1082,7 +1083,7 @@ void ClientList::ConsoleSendWhoAll(const char* to, int16 admin, Who_All_Struct*
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if (cle->Anon() == 2) { // Roleplay
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if (admin >= 100 && admin >= cle->Admin())
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sprintf(line, " %s[RolePlay %i %s] %s (%s)%s zone: %s%s%s", tmpgm, cle->level(), GetClassIDName(cle->class_(),cle->level()), cle->name(), GetRaceIDName(cle->race()), tmpguild, tmpZone, LFG, accinfo);
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sprintf(line, " %s[RolePlay %i %s] %s (%s)%s zone: %s%s%s", tmpgm, cle->level(), GetClassIDName(cle->class_(), cle->level()), cle->name(), GetRaceIDName(cle->race()), tmpguild, tmpZone, LFG, accinfo);
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else if (cle->Admin() >= 80 && admin < 80 && cle->GetGM()) {
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iterator.Advance();
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continue;
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@@ -1092,7 +1093,7 @@ void ClientList::ConsoleSendWhoAll(const char* to, int16 admin, Who_All_Struct*
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}
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else if (cle->Anon() == 1) { // Anon
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if (admin >= 100 && admin >= cle->Admin())
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sprintf(line, " %s[ANON %i %s] %s (%s)%s zone: %s%s%s", tmpgm, cle->level(), GetClassIDName(cle->class_(),cle->level()), cle->name(), GetRaceIDName(cle->race()), tmpguild, tmpZone, LFG, accinfo);
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sprintf(line, " %s[ANON %i %s] %s (%s)%s zone: %s%s%s", tmpgm, cle->level(), GetClassIDName(cle->class_(), cle->level()), cle->name(), GetRaceIDName(cle->race()), tmpguild, tmpZone, LFG, accinfo);
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else if (cle->Admin() >= 80 && cle->GetGM()) {
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iterator.Advance();
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continue;
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@@ -1101,7 +1102,7 @@ void ClientList::ConsoleSendWhoAll(const char* to, int16 admin, Who_All_Struct*
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sprintf(line, " %s[ANONYMOUS] %s%s%s", tmpgm, cle->name(), LFG, accinfo);
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}
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else
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sprintf(line, " %s[%i %s] %s (%s)%s zone: %s%s%s", tmpgm, cle->level(), GetClassIDName(cle->class_(),cle->level()), cle->name(), GetRaceIDName(cle->race()), tmpguild, tmpZone, LFG, accinfo);
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sprintf(line, " %s[%i %s] %s (%s)%s zone: %s%s%s", tmpgm, cle->level(), GetClassIDName(cle->class_(), cle->level()), cle->name(), GetRaceIDName(cle->race()), tmpguild, tmpZone, LFG, accinfo);
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AppendAnyLenString(&output, &outsize, &outlen, line);
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if (outlen >= 3584) {
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@@ -1132,6 +1133,8 @@ void ClientList::ConsoleSendWhoAll(const char* to, int16 admin, Who_All_Struct*
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AppendAnyLenString(&output, &outsize, &outlen, "\r\n");
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else
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AppendAnyLenString(&output, &outsize, &outlen, "\n");
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//console_list.SendConsoleWho(connection, to, admin, &output, &outsize, &outlen);
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}
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if (output)
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connection->SendEmoteMessageRaw(to, 0, 0, 10, output);
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@@ -7,6 +7,7 @@
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#include "../common/rulesys.h"
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#include "../common/servertalk.h"
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#include "../common/event/timer.h"
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#include "../common/net/console_server_connection.h"
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#include <vector>
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#include <string>
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+482
-80
@@ -1,103 +1,505 @@
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#include "console.h"
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#include "../common/eqemu_config.h"
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#include "../common/util/uuid.h"
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#include "../common/eqemu_logsys.h"
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#include "../common//net/packet.h"
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#include "clientlist.h"
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#include "login_server.h"
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#include "login_server_list.h"
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#include "world_config.h"
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#include "world_console_connection.h"
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#include "worlddb.h"
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#include "zonelist.h"
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#include "zoneserver.h"
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#include "../common/string_util.h"
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#include "../common/md5.h"
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ConsoleConnection::ConsoleConnection(ConsoleServer *parent, std::shared_ptr<EQ::Net::TCPConnection> connection)
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{
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m_parent = parent;
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m_connection = connection;
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m_uuid = EQ::Util::UUID::Generate().ToString();
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extern ClientList client_list;
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extern ZSList zoneserver_list;
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extern LoginServerList loginserverlist;
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m_connection->OnRead(std::bind(&ConsoleConnection::OnRead, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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m_connection->OnDisconnect(std::bind(&ConsoleConnection::OnDisconnect, this, std::placeholders::_1));
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m_connection->Start();
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Clear();
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struct EQ::Net::ConsoleLoginStatus CheckLogin(const std::string& username, const std::string& password) {
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struct EQ::Net::ConsoleLoginStatus ret;
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ret.account_id = database.CheckLogin(username.c_str(), password.c_str());
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if (ret.account_id == 0) {
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return ret;
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}
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char account_name[64];
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database.GetAccountName(ret.account_id, account_name);
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ret.account_name = account_name;
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ret.status = database.CheckStatus(ret.account_id);
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return ret;
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}
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ConsoleConnection::~ConsoleConnection()
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{
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void ConsoleNull(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
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}
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void ConsoleConnection::Clear()
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{
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EQ::Net::DynamicPacket clear;
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clear.PutUInt8(0, 0);
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m_connection->Write((const char*)clear.Data(), clear.Length());
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void ConsoleWhoami(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
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connection->SendLine(fmt::format("You are logged in as '{0}'", connection->UserName()));
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connection->SendLine(fmt::format("You are known as '*{0}'", connection->UserName()));
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connection->SendLine(fmt::format("AccessLevel: '{0}'", connection->Admin()));
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}
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void ConsoleConnection::SendLine(const std::string &line)
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{
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m_connection->Write(line.c_str(), line.length());
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SendNewLine();
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void ConsoleZoneStatus(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
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WorldConsoleTCPConnection console_connection(connection);
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zoneserver_list.SendZoneStatus(0, connection->Admin(), &console_connection);
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}
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void ConsoleConnection::SendNewLine()
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{
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EQ::Net::DynamicPacket newline;
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newline.PutUInt8(0, 10);
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newline.PutUInt8(1, 13);
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m_connection->Write((const char*)newline.Data(), newline.Length());
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void ConsoleWho(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
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Who_All_Struct whom;
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memset(&whom, 0, sizeof(whom));
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whom.lvllow = 0xFFFF;
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whom.lvlhigh = 0xFFFF;
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whom.wclass = 0xFFFF;
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whom.wrace = 0xFFFF;
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whom.gmlookup = 0xFFFF;
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for (auto &arg : args) {
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if (strcasecmp(arg.c_str(), "gm") == 0) {
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whom.gmlookup = 1;
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}
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else if (StringIsNumber(arg)) {
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if (whom.lvllow == 0xFFFF) {
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whom.lvllow = atoi(arg.c_str());
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whom.lvlhigh = whom.lvllow;
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}
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else if (atoi(arg.c_str()) > int(whom.lvllow))
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whom.lvlhigh = atoi(arg.c_str());
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else
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whom.lvllow = atoi(arg.c_str());
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}
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else {
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strn0cpy(whom.whom, arg.c_str(), sizeof(whom.whom));
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}
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}
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WorldConsoleTCPConnection console_connection(connection);
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client_list.ConsoleSendWhoAll(0, connection->Admin(), &whom, &console_connection);
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}
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void ConsoleConnection::OnRead(EQ::Net::TCPConnection *c, const unsigned char *data, size_t sz)
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{
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m_buffer.insert(m_buffer.end(), (const char*)data, (const char*)data + sz);
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ProcessReadBuffer();
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void ConsoleUptime(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
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if (args.size() < 1) {
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return;
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}
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if (StringIsNumber(args[0]) && atoi(args[0].c_str()) > 0) {
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auto pack = new ServerPacket(ServerOP_Uptime, sizeof(ServerUptime_Struct));
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ServerUptime_Struct* sus = (ServerUptime_Struct*)pack->pBuffer;
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snprintf(sus->adminname, sizeof(sus->adminname), "*%s", connection->UserName());
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sus->zoneserverid = atoi(args[0].c_str());
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ZoneServer* zs = zoneserver_list.FindByID(sus->zoneserverid);
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if (zs)
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zs->SendPacket(pack);
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else
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connection->SendLine("Zoneserver not found.");
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delete pack;
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}
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else {
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WorldConsoleTCPConnection console_connection(connection);
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ZSList::ShowUpTime(&console_connection);
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}
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}
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void ConsoleConnection::ProcessReadBuffer()
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{
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size_t buffer_start = 0;
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for (size_t i = 0; i < m_buffer.size(); ++i) {
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char c = m_buffer[i];
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void ConsoleMd5(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
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if (args.size() < 1) {
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return;
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}
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uint8 md5[16];
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MD5::Generate((const uchar*)args[0].c_str(), strlen(args[0].c_str()), md5);
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connection->SendLine(StringFormat("MD5: %02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x",
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md5[0], md5[1], md5[2], md5[3], md5[4], md5[5], md5[6], md5[7], md5[8], md5[9], md5[10], md5[11], md5[12], md5[13], md5[14], md5[15]));
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}
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switch (c) {
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case 0:
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//Clear buffer
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break;
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case 10:
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case 13:
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//New Line
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break;
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case 8:
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//Backspace
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break;
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default:
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break;
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void ConsoleEmote(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
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if (args.size() < 3) {
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return;
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}
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auto join_args = args;
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join_args.erase(join_args.begin(), join_args.begin() + 2);
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if (strcasecmp(args[0].c_str(), "world") == 0)
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zoneserver_list.SendEmoteMessageRaw(0, 0, 0, atoi(args[1].c_str()), JoinString(join_args, " ").c_str());
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else {
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ZoneServer* zs = zoneserver_list.FindByName(args[0].c_str());
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if (zs != 0)
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zs->SendEmoteMessageRaw(0, 0, 0, atoi(args[1].c_str()), JoinString(join_args, " ").c_str());
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else
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zoneserver_list.SendEmoteMessageRaw(args[0].c_str(), 0, 0, atoi(args[1].c_str()), JoinString(join_args, " ").c_str());
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}
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}
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void ConsoleAcceptMessages(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
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if (args.size() < 1) {
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connection->SendLine("Usage: acceptmessages [on/off]");
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return;
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}
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if (strcasecmp(args[0].c_str(), "on") == 0)
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connection->SetAcceptMessages(true);
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else if (strcasecmp(args[0].c_str(), "off") == 0)
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connection->SetAcceptMessages(false);
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else
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connection->SendLine("Usage: acceptmessages [on/off]");
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}
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void ConsoleTell(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
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if (args.size() < 2) {
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return;
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}
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char tmpname[64];
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tmpname[0] = '*';
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strcpy(&tmpname[1], connection->UserName().c_str());
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std::string to = args[0];
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auto join_args = args;
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join_args.erase(join_args.begin(), join_args.begin() + 1);
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zoneserver_list.SendChannelMessage(tmpname, to.c_str(), 7, 0, JoinString(join_args, " ").c_str());
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}
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void ConsoleBroadcast(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
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if (args.size() < 1) {
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return;
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}
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char tmpname[64];
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tmpname[0] = '*';
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strcpy(&tmpname[1], connection->UserName().c_str());
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zoneserver_list.SendChannelMessage(tmpname, 0, 6, 0, JoinString(args, " ").c_str());
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}
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void ConsoleGMSay(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
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if (args.size() < 1) {
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return;
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}
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char tmpname[64];
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tmpname[0] = '*';
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strcpy(&tmpname[1], connection->UserName().c_str());
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zoneserver_list.SendChannelMessage(tmpname, 0, 11, 0, JoinString(args, " ").c_str());
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}
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void ConsoleOOC(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
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if (args.size() < 1) {
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return;
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}
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char tmpname[64];
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tmpname[0] = '*';
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strcpy(&tmpname[1], connection->UserName().c_str());
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zoneserver_list.SendChannelMessage(tmpname, 0, 5, 0, JoinString(args, " ").c_str());
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}
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void ConsoleAuction(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
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if (args.size() < 1) {
|
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return;
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||||
}
|
||||
|
||||
char tmpname[64];
|
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tmpname[0] = '*';
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strcpy(&tmpname[1], connection->UserName().c_str());
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zoneserver_list.SendChannelMessage(tmpname, 0, 4, 0, JoinString(args, " ").c_str());
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}
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||||
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||||
void ConsoleKick(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
||||
if (args.size() < 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
char tmpname[64];
|
||||
tmpname[0] = '*';
|
||||
strcpy(&tmpname[1], connection->UserName().c_str());
|
||||
auto pack = new ServerPacket;
|
||||
pack->opcode = ServerOP_KickPlayer;
|
||||
pack->size = sizeof(ServerKickPlayer_Struct);
|
||||
pack->pBuffer = new uchar[pack->size];
|
||||
ServerKickPlayer_Struct* skp = (ServerKickPlayer_Struct*)pack->pBuffer;
|
||||
strcpy(skp->adminname, tmpname);
|
||||
strcpy(skp->name, args[0].c_str());
|
||||
skp->adminrank = connection->Admin();
|
||||
zoneserver_list.SendPacket(pack);
|
||||
delete pack;
|
||||
}
|
||||
|
||||
void ConsoleLock(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
||||
WorldConfig::LockWorld();
|
||||
if (loginserverlist.Connected()) {
|
||||
loginserverlist.SendStatus();
|
||||
connection->SendLine("World locked.");
|
||||
}
|
||||
else {
|
||||
connection->SendLine("World locked, but login server not connected.");
|
||||
}
|
||||
}
|
||||
|
||||
void ConsoleUnlock(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
||||
WorldConfig::UnlockWorld();
|
||||
if (loginserverlist.Connected()) {
|
||||
loginserverlist.SendStatus();
|
||||
connection->SendLine("World unlocked.");
|
||||
}
|
||||
else {
|
||||
connection->SendLine("World unlocked, but login server not connected.");
|
||||
}
|
||||
}
|
||||
|
||||
void ConsoleZoneShutdown(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
||||
if (args.size() < 1) {
|
||||
connection->SendLine("Usage: zoneshutdown zoneshortname");
|
||||
return;
|
||||
}
|
||||
|
||||
if (args[0].length() == 0) {
|
||||
connection->SendLine("Usage: zoneshutdown zoneshortname");
|
||||
}
|
||||
else {
|
||||
char tmpname[64];
|
||||
tmpname[0] = '*';
|
||||
strcpy(&tmpname[1], connection->UserName().c_str());
|
||||
|
||||
auto pack = new ServerPacket;
|
||||
pack->size = sizeof(ServerZoneStateChange_struct);
|
||||
pack->pBuffer = new uchar[pack->size];
|
||||
memset(pack->pBuffer, 0, sizeof(ServerZoneStateChange_struct));
|
||||
ServerZoneStateChange_struct* s = (ServerZoneStateChange_struct *)pack->pBuffer;
|
||||
pack->opcode = ServerOP_ZoneShutdown;
|
||||
strcpy(s->adminname, tmpname);
|
||||
if (StringIsNumber(args[0]))
|
||||
s->ZoneServerID = atoi(args[0].c_str());
|
||||
else
|
||||
s->zoneid = database.GetZoneID(args[0].c_str());
|
||||
|
||||
ZoneServer* zs = 0;
|
||||
if (s->ZoneServerID != 0)
|
||||
zs = zoneserver_list.FindByID(s->ZoneServerID);
|
||||
else if (s->zoneid != 0)
|
||||
zs = zoneserver_list.FindByName(database.GetZoneName(s->zoneid));
|
||||
else
|
||||
connection->SendLine("Error: ZoneShutdown: neither ID nor name specified");
|
||||
|
||||
if (zs == 0)
|
||||
connection->SendLine("Error: ZoneShutdown: zoneserver not found");
|
||||
else
|
||||
zs->SendPacket(pack);
|
||||
|
||||
delete pack;
|
||||
}
|
||||
}
|
||||
|
||||
void ConsoleZoneBootup(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
||||
if (args.size() < 2) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (args[1].length() == 0 || !StringIsNumber(args[0])) {
|
||||
connection->SendLine("Usage: zonebootup ZoneServerID# zoneshortname");
|
||||
}
|
||||
else {
|
||||
char tmpname[64];
|
||||
tmpname[0] = '*';
|
||||
strcpy(&tmpname[1], connection->UserName().c_str());
|
||||
|
||||
Log(Logs::Detail, Logs::World_Server, "Console ZoneBootup: %s, %s, %s", tmpname, args[1].c_str(), args[0].c_str());
|
||||
|
||||
if (args.size() > 2) {
|
||||
zoneserver_list.SOPZoneBootup(tmpname, atoi(args[0].c_str()), args[1].c_str(), (bool)(strcasecmp(args[1].c_str(), "static") == 0));
|
||||
}
|
||||
else {
|
||||
zoneserver_list.SOPZoneBootup(tmpname, atoi(args[0].c_str()), args[1].c_str(), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ConsoleConnection::ProcessCommand(const std::string &cmd)
|
||||
{
|
||||
}
|
||||
void ConsoleZoneLock(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
||||
if (args.size() < 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (strcasecmp(args[0].c_str(), "list") == 0) {
|
||||
WorldConsoleTCPConnection console_connection(connection);
|
||||
zoneserver_list.ListLockedZones(0, &console_connection);
|
||||
}
|
||||
else if (strcasecmp(args[0].c_str(), "lock") == 0 && connection->Admin() >= 101) {
|
||||
if (args.size() < 2) {
|
||||
return;
|
||||
}
|
||||
|
||||
void ConsoleConnection::OnDisconnect(EQ::Net::TCPConnection *c)
|
||||
{
|
||||
m_parent->ConnectionDisconnected(this);
|
||||
}
|
||||
|
||||
ConsoleServer::ConsoleServer()
|
||||
{
|
||||
auto config = EQEmuConfig::get();
|
||||
|
||||
m_server.reset(new EQ::Net::TCPServer());
|
||||
m_server->Listen(config->TelnetTCPPort, false, [this](std::shared_ptr<EQ::Net::TCPConnection> connection) {
|
||||
ConsoleConnection *c = new ConsoleConnection(this, connection);
|
||||
m_connections.insert(std::make_pair(c->GetUUID(), std::unique_ptr<ConsoleConnection>(c)));
|
||||
});
|
||||
}
|
||||
|
||||
ConsoleServer::~ConsoleServer()
|
||||
{
|
||||
}
|
||||
|
||||
void ConsoleServer::ConnectionDisconnected(ConsoleConnection *c)
|
||||
{
|
||||
auto iter = m_connections.find(c->GetUUID());
|
||||
if (iter != m_connections.end()) {
|
||||
m_connections.erase(iter);
|
||||
uint16 tmp = database.GetZoneID(args[1].c_str());
|
||||
if (tmp) {
|
||||
if (zoneserver_list.SetLockedZone(tmp, true))
|
||||
zoneserver_list.SendEmoteMessage(0, 0, 80, 15, "Zone locked: %s", database.GetZoneName(tmp));
|
||||
else
|
||||
connection->SendLine("Failed to change lock");
|
||||
}
|
||||
else
|
||||
connection->SendLine("Usage: #zonelock lock [zonename]");
|
||||
}
|
||||
else if (strcasecmp(args[0].c_str(), "unlock") == 0 && connection->Admin() >= 101) {
|
||||
if (args.size() < 2) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint16 tmp = database.GetZoneID(args[1].c_str());
|
||||
if (tmp) {
|
||||
if (zoneserver_list.SetLockedZone(tmp, false))
|
||||
zoneserver_list.SendEmoteMessage(0, 0, 80, 15, "Zone unlocked: %s", database.GetZoneName(tmp));
|
||||
else
|
||||
connection->SendLine("Failed to change lock");
|
||||
}
|
||||
else
|
||||
connection->SendLine("Usage: #zonelock unlock [zonename]");
|
||||
}
|
||||
else {
|
||||
connection->SendLine("#zonelock sub-commands");
|
||||
connection->SendLine(" list");
|
||||
if (connection->Admin() >= 101) {
|
||||
connection->SendLine(" lock [zonename]");
|
||||
connection->SendLine(" unlock [zonename]");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ConsoleFlag(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
||||
if (args.size() < 2) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (args[1].length() == 0 || !StringIsNumber(args[0]))
|
||||
connection->SendLine("Usage: flag [status] [accountname]");
|
||||
else
|
||||
{
|
||||
if (atoi(args[0].c_str()) > connection->Admin())
|
||||
connection->SendLine("You cannot set people's status to higher than your own");
|
||||
else if (!database.SetAccountStatus(args[1].c_str(), atoi(args[0].c_str())))
|
||||
connection->SendLine("Unable to flag account!");
|
||||
else
|
||||
connection->SendLine("Account Flaged");
|
||||
}
|
||||
}
|
||||
|
||||
void ConsoleSetPass(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
||||
if (args.size() != 2) {
|
||||
connection->SendLine("Format: setpass accountname password");
|
||||
}
|
||||
else {
|
||||
int16 tmpstatus = 0;
|
||||
uint32 tmpid = database.GetAccountIDByName(args[0].c_str(), &tmpstatus);
|
||||
if (!tmpid)
|
||||
connection->SendLine("Error: Account not found");
|
||||
else if (tmpstatus > connection->Admin())
|
||||
connection->SendLine("Cannot change password: Account's status is higher than yours");
|
||||
else if (database.SetLocalPassword(tmpid, args[1].c_str()))
|
||||
connection->SendLine("Password changed.");
|
||||
else
|
||||
connection->SendLine("Error changing password.");
|
||||
}
|
||||
}
|
||||
|
||||
void ConsoleVersion(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
||||
connection->SendLine(StringFormat("Current version information."));
|
||||
connection->SendLine(StringFormat(" %s", CURRENT_VERSION));
|
||||
connection->SendLine(StringFormat(" Compiled on: %s at %s", COMPILE_DATE, COMPILE_TIME));
|
||||
connection->SendLine(StringFormat(" Last modified on: %s", LAST_MODIFIED));
|
||||
}
|
||||
|
||||
void ConsoleWorldShutdown(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
||||
if (args.size() == 2) {
|
||||
int32 time, interval;
|
||||
if (StringIsNumber(args[0]) && StringIsNumber(args[1]) && ((time = atoi(args[0].c_str()))>0) && ((interval = atoi(args[1].c_str()))>0)) {
|
||||
zoneserver_list.WorldShutDown(time, interval);
|
||||
}
|
||||
else {
|
||||
connection->SendLine("Usage: worldshutdown [now] [disable] ([time] [interval])");
|
||||
}
|
||||
}
|
||||
else if(args.size() == 1) {
|
||||
if (strcasecmp(args[0].c_str(), "now") == 0) {
|
||||
zoneserver_list.WorldShutDown(0, 0);
|
||||
}
|
||||
else if (strcasecmp(args[0].c_str(), "disable") == 0) {
|
||||
connection->SendLine("<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World shutdown aborted.");
|
||||
zoneserver_list.SendEmoteMessage(0, 0, 0, 15, "<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World shutdown aborted.");
|
||||
zoneserver_list.shutdowntimer->Disable();
|
||||
zoneserver_list.reminder->Disable();
|
||||
}
|
||||
else {
|
||||
connection->SendLine("Usage: worldshutdown [now] [disable] ([time] [interval])");
|
||||
}
|
||||
}
|
||||
else {
|
||||
connection->SendLine("Usage: worldshutdown [now] [disable] ([time] [interval])");
|
||||
}
|
||||
}
|
||||
|
||||
void ConsoleIpLookup(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
||||
if (args.size() > 0) {
|
||||
WorldConsoleTCPConnection console_connection(connection);
|
||||
client_list.SendCLEList(connection->Admin(), 0, &console_connection, args[0].c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void ConsoleSignalCharByName(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
||||
if (args.size() < 2) {
|
||||
return;
|
||||
}
|
||||
|
||||
connection->SendLine(StringFormat("Signal Sent to %s with ID %i", (char*) args[0].c_str(), atoi(args[1].c_str())));
|
||||
uint32 message_len = strlen((char*) args[0].c_str()) + 1;
|
||||
auto pack = new ServerPacket(ServerOP_CZSignalClientByName,
|
||||
sizeof(CZClientSignalByName_Struct) + message_len);
|
||||
CZClientSignalByName_Struct* CZSC = (CZClientSignalByName_Struct*) pack->pBuffer;
|
||||
strn0cpy(CZSC->Name, (char*) args[0].c_str(), 64);
|
||||
CZSC->data = atoi(args[1].c_str());
|
||||
zoneserver_list.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void ConsoleReloadWorld(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
||||
connection->SendLine("Reloading World...");
|
||||
auto pack = new ServerPacket(ServerOP_ReloadWorld, sizeof(ReloadWorld_Struct));
|
||||
ReloadWorld_Struct* RW = (ReloadWorld_Struct*)pack->pBuffer;
|
||||
RW->Option = 1;
|
||||
zoneserver_list.SendPacket(pack);
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void ConsoleQuit(EQ::Net::ConsoleServerConnection* connection, const std::string& command, const std::vector<std::string>& args) {
|
||||
connection->SendLine("Exiting...");
|
||||
connection->Close();
|
||||
}
|
||||
|
||||
void RegisterConsoleFunctions(std::unique_ptr<EQ::Net::ConsoleServer>& console)
|
||||
{
|
||||
console->RegisterLogin(std::bind(CheckLogin, std::placeholders::_1, std::placeholders::_2));
|
||||
console->RegisterCall("whoami", 50, "whoami", std::bind(ConsoleWhoami, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("who", 50, "who", std::bind(ConsoleWho, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("zonestatus", 50, "zonestatus", std::bind(ConsoleZoneStatus, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("uptime", 50, "uptime [zoneID#]", std::bind(ConsoleUptime, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("md5", 50, "md5", std::bind(ConsoleMd5, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("emote", 50, "emote [zonename or charname or world] [type] [message]", std::bind(ConsoleEmote, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("echo", 50, "echo [on/off]", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("acceptmessages", 50, "acceptmessages [on/off]", std::bind(ConsoleAcceptMessages, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("tell", 50, "tell [name] [message]", std::bind(ConsoleTell, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("broadcast", 50, "broadcast [message]", std::bind(ConsoleBroadcast, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("gmsay", 50, "gmsay [message]", std::bind(ConsoleGMSay, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("ooc", 50, "ooc [message]", std::bind(ConsoleOOC, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("auction", 50, "auction [message]", std::bind(ConsoleAuction, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("kick", 150, "kick [charname]", std::bind(ConsoleKick, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("lock", 150, "lock", std::bind(ConsoleLock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("unlock", 150, "unlock", std::bind(ConsoleUnlock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("zoneshutdown", 150, "zoneshutdown [zonename or ZoneServerID]", std::bind(ConsoleZoneShutdown, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("zonebootup", 150, "zonebootup [ZoneServerID] [zonename]", std::bind(ConsoleZoneBootup, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("zonelock", 150, "zonelock [list|lock|unlock] [zonename]", std::bind(ConsoleZoneLock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("flag", 200, "flag [status] [accountname]", std::bind(ConsoleFlag, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("setpass", 200, "setpass [accountname] [newpass]", std::bind(ConsoleSetPass, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("version", 50, "version", std::bind(ConsoleVersion, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("worldshutdown", 200, "worldshutdown", std::bind(ConsoleWorldShutdown, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("iplookup", 50, "IPLookup [name]", std::bind(ConsoleIpLookup, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("lsreconnect", 50, "LSReconnect", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("signalcharbyname", 50, "signalcharbyname charname ID", std::bind(ConsoleSignalCharByName, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("reloadworld", 200, "reloadworld", std::bind(ConsoleReloadWorld, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("ping", 50, "ping", std::bind(ConsoleNull, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("quit", 50, "quit", std::bind(ConsoleQuit, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
console->RegisterCall("exit", 50, "exit", std::bind(ConsoleQuit, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
||||
}
|
||||
|
||||
+2
-42
@@ -1,45 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#include "../common/net/tcp_server.h"
|
||||
#include "../common/event/timer.h"
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include "../common/net/console_server.h"
|
||||
|
||||
class ConsoleServer;
|
||||
class ConsoleConnection
|
||||
{
|
||||
public:
|
||||
ConsoleConnection(ConsoleServer *parent, std::shared_ptr<EQ::Net::TCPConnection> connection);
|
||||
~ConsoleConnection();
|
||||
|
||||
std::string GetUUID() const { return m_uuid; }
|
||||
|
||||
void Clear();
|
||||
void SendLine(const std::string &line);
|
||||
void SendNewLine();
|
||||
private:
|
||||
void OnRead(EQ::Net::TCPConnection* c, const unsigned char* data, size_t sz);
|
||||
void ProcessReadBuffer();
|
||||
void ProcessCommand(const std::string& cmd);
|
||||
void OnDisconnect(EQ::Net::TCPConnection* c);
|
||||
|
||||
ConsoleServer *m_parent;
|
||||
std::shared_ptr<EQ::Net::TCPConnection> m_connection;
|
||||
std::string m_uuid;
|
||||
|
||||
std::vector<char> m_buffer;
|
||||
};
|
||||
|
||||
class ConsoleServer
|
||||
{
|
||||
public:
|
||||
ConsoleServer();
|
||||
~ConsoleServer();
|
||||
|
||||
void ConnectionDisconnected(ConsoleConnection *c);
|
||||
private:
|
||||
|
||||
std::unique_ptr<EQ::Net::TCPServer> m_server;
|
||||
std::map<std::string, std::unique_ptr<ConsoleConnection>> m_connections;
|
||||
friend class ConsoleConnection;
|
||||
};
|
||||
void RegisterConsoleFunctions(std::unique_ptr<EQ::Net::ConsoleServer> &console);
|
||||
|
||||
+3
-3
@@ -83,7 +83,6 @@ union semun {
|
||||
#include "web_interface.h"
|
||||
#include "console.h"
|
||||
|
||||
#include "../common/net/tcp_server.h"
|
||||
#include "../common/net/servertalk_server.h"
|
||||
|
||||
ClientList client_list;
|
||||
@@ -376,10 +375,11 @@ int main(int argc, char** argv) {
|
||||
database.LoadCharacterCreateAllocations();
|
||||
database.LoadCharacterCreateCombos();
|
||||
|
||||
std::unique_ptr<ConsoleServer> console;
|
||||
std::unique_ptr<EQ::Net::ConsoleServer> console;
|
||||
if (Config->TelnetEnabled) {
|
||||
Log(Logs::General, Logs::World_Server, "Console (TCP) listener started.");
|
||||
console.reset(new ConsoleServer());
|
||||
console.reset(new EQ::Net::ConsoleServer(Config->TelnetIP, Config->TelnetTCPPort));
|
||||
RegisterConsoleFunctions(console);
|
||||
}
|
||||
|
||||
std::unique_ptr<EQ::Net::ServertalkServer> server_connection;
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
#include "world_console_connection.h"
|
||||
#include <string.h>
|
||||
#include <stdarg.h>
|
||||
|
||||
void WorldConsoleTCPConnection::SendEmoteMessage(const char *to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char *message, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char buffer[1024];
|
||||
|
||||
va_start(argptr, message);
|
||||
vsnprintf(buffer, sizeof(buffer), message, argptr);
|
||||
va_end(argptr);
|
||||
SendEmoteMessageRaw(to, to_guilddbid, to_minstatus, type, buffer);
|
||||
}
|
||||
|
||||
void WorldConsoleTCPConnection::SendEmoteMessageRaw(const char *to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char *message)
|
||||
{
|
||||
m_connection->SendLine(message);
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2017 EQEMu Development Team (http://eqemu.org)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "world_tcp_connection.h"
|
||||
#include "../common/net/console_server_connection.h"
|
||||
|
||||
class WorldConsoleTCPConnection : public WorldTCPConnection
|
||||
{
|
||||
public:
|
||||
WorldConsoleTCPConnection(EQ::Net::ConsoleServerConnection *c) { m_connection = c; }
|
||||
virtual ~WorldConsoleTCPConnection() { }
|
||||
virtual void SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message, ...);
|
||||
virtual void SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message);
|
||||
|
||||
virtual inline bool IsConsole() { return true; }
|
||||
virtual inline bool IsZoneServer() { return false; }
|
||||
private:
|
||||
EQ::Net::ConsoleServerConnection *m_connection;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user