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https://github.com/EQEmu/Server.git
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Console initial implementation
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#include "console_server.h"
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#include "../common/util/uuid.h"
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#include "../common/net/packet.h"
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#include "../common/eqemu_logsys.h"
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EQ::Net::ConsoleServerConnection::ConsoleServerConnection(ConsoleServer *parent, std::shared_ptr<TCPConnection> connection)
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{
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m_parent = parent;
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m_connection = connection;
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m_uuid = EQ::Util::UUID::Generate().ToString();
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m_cursor = 0;
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memset(m_line, 0, MaxConsoleLineLength);
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m_accept_messages = false;
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m_user_id = 0;
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m_admin = 0;
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m_connection->OnRead(std::bind(&ConsoleServerConnection::OnRead, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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m_connection->OnDisconnect(std::bind(&ConsoleServerConnection::OnDisconnect, this, std::placeholders::_1));
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m_connection->Start();
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ClearBuffer();
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auto addr = m_connection->RemoteIP();
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SendLine(fmt::format("Establishing connection from: {0}:{1}", addr, m_connection->RemotePort()));
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if (addr.find("127.0.0.1") != std::string::npos || addr.find("::0") != std::string::npos) {
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SendLine("Connection established from localhost, assuming admin");
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m_status = ConsoleStatusLoggedIn;
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m_admin = 255;
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SendPrompt();
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}
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else {
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m_status = ConsoleStatusWaitingForLogin;
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Send("Username: ");
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}
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}
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EQ::Net::ConsoleServerConnection::~ConsoleServerConnection()
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{
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}
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void EQ::Net::ConsoleServerConnection::SendClear()
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{
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EQ::Net::DynamicPacket clear;
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clear.PutUInt8(0, 0);
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m_connection->Write((const char*)clear.Data(), clear.Length());
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}
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void EQ::Net::ConsoleServerConnection::Send(const std::string &msg)
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{
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m_connection->Write(msg.c_str(), msg.length());
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}
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void EQ::Net::ConsoleServerConnection::SendLine(const std::string &line)
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{
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Send(line);
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SendNewLine();
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}
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void EQ::Net::ConsoleServerConnection::SendNewLine()
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{
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EQ::Net::DynamicPacket newline;
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newline.PutUInt8(0, 10);
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newline.PutUInt8(1, 13);
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m_connection->Write((const char*)newline.Data(), newline.Length());
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}
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void EQ::Net::ConsoleServerConnection::QueueMessage(const std::string &msg)
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{
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if (!m_accept_messages) {
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return;
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}
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if (m_cursor == 0) {
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size_t len = m_user.length() + 2;
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for (size_t i = 0; i < len; ++i) {
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Send("\x08");
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}
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SendLine(msg);
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SendPrompt();
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}
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else {
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std::string cmd(m_line, m_line + m_cursor);
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size_t len = m_user.length() + 2 + cmd.length();
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for (size_t i = 0; i < len; ++i) {
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Send("\x08");
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}
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if (msg.length() < cmd.length()) {
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Send(msg);
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size_t blank_spaces = 2 + cmd.length() - msg.length();
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for (size_t i = 0; i < blank_spaces; ++i) {
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Send(" ");
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}
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SendNewLine();
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}
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else {
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SendLine(msg);
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}
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SendPrompt();
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Send(cmd);
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}
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}
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void EQ::Net::ConsoleServerConnection::OnRead(TCPConnection *c, const unsigned char *data, size_t sz)
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{
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for (size_t i = 0; i < sz; ++i) {
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unsigned char c = data[i];
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switch (c) {
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case 0:
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m_cursor = 0;
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break;
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case 10: // \n
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{
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if (m_cursor > 0) {
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std::string cmd(m_line, m_line + m_cursor);
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ProcessCommand(cmd);
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m_cursor = 0;
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}
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else {
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ProcessCommand("");
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}
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}
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break;
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case 13: // \r
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break;
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case 8:
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if (m_cursor > 0) {
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m_cursor--;
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}
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break;
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case 255:
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//255 is always followed by a character
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i++;
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if (i < sz) {
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unsigned char c = data[i];
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if (c == 255) {
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//Escaped 255
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if (m_cursor < MaxConsoleLineLength && isprint(c)) {
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m_line[m_cursor] = c;
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m_cursor++;
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}
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break;
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}
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if (c == 251 || c == 252 || c == 253 || c == 254) {
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//Option code is always followed by an extra character
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//We don't really care about negotiation tho.
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i++;
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}
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}
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break;
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default:
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if (m_cursor < MaxConsoleLineLength && isprint(c)) {
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m_line[m_cursor] = c;
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m_cursor++;
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}
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break;
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}
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}
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}
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void EQ::Net::ConsoleServerConnection::OnDisconnect(TCPConnection *c)
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{
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m_parent->ConnectionDisconnected(this);
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}
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void EQ::Net::ConsoleServerConnection::ProcessCommand(const std::string &cmd)
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{
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if (m_status == ConsoleStatusWaitingForLogin) {
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m_user = cmd;
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m_status = ConsoleStatusWaitingForPassword;
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Send("Password: ");
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return;
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}
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if (m_status == ConsoleStatusWaitingForPassword) {
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auto status = m_parent->m_login(m_user, cmd);
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if (status.account_id == 0) {
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m_status = ConsoleStatusFailedLogin;
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SendLine("Access denied");
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m_connection->Disconnect();
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return;
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}
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if (status.status < ConsoleLoginStatus) {
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m_status = ConsoleStatusFailedLogin;
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SendLine("Access denied");
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m_connection->Disconnect();
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return;
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}
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m_user = status.account_name;
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m_user_id = status.account_id;
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m_admin = status.status;
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m_status = ConsoleStatusLoggedIn;
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SendPrompt();
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return;
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}
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if (m_status == ConsoleStatusLoggedIn) {
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m_parent->ProcessCommand(this, cmd);
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}
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}
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void EQ::Net::ConsoleServerConnection::SendPrompt()
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{
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Send(fmt::format("{0}> ", m_user));
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}
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