mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
Console initial implementation
This commit is contained in:
@@ -0,0 +1,78 @@
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#include "console_server.h"
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#include "../string_util.h"
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#include <fmt/format.h>
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EQ::Net::ConsoleServer::ConsoleServer(const std::string &addr, int port)
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{
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m_server.reset(new EQ::Net::TCPServer());
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m_server->Listen(addr, port, false, [this](std::shared_ptr<EQ::Net::TCPConnection> connection) {
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ConsoleServerConnection *c = new ConsoleServerConnection(this, connection);
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m_connections.insert(std::make_pair(c->GetUUID(), std::unique_ptr<ConsoleServerConnection>(c)));
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});
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}
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EQ::Net::ConsoleServer::~ConsoleServer()
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{
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}
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void EQ::Net::ConsoleServer::RegisterCall(const std::string &command, int status_required, const std::string& help_definition, ConsoleServerCallback fn)
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{
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m_commands[command] = { fn, status_required, help_definition };
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}
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void EQ::Net::ConsoleServer::RegisterLogin(ConsoleServerLoginCallback fn)
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{
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m_login = fn;
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}
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void EQ::Net::ConsoleServer::ConnectionDisconnected(ConsoleServerConnection *c)
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{
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auto iter = m_connections.find(c->GetUUID());
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if (iter != m_connections.end()) {
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m_connections.erase(iter);
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}
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}
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void EQ::Net::ConsoleServer::ProcessCommand(ConsoleServerConnection *c, const std::string &cmd)
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{
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auto split = SplitString(cmd, ' ');
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if (split.size() > 0) {
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auto command = split[0];
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ToLowerString(command);
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if (command == "help" || command == "?") {
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c->SendLine("Commands:");
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for (auto &cmd_def : m_commands) {
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if (cmd_def.second.status_required <= c->Admin()) {
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auto display = fmt::format(" {0}", cmd_def.second.help_definition);
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c->SendLine(display);
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}
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}
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c->SendPrompt();
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return;
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}
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split.erase(split.begin(), split.begin() + 1);
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auto cmd_def = m_commands.find(command);
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if (cmd_def != m_commands.end()) {
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if (c->Admin() >= cmd_def->second.status_required) {
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cmd_def->second.fn(c, command, split);
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c->SendPrompt();
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}
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else {
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c->SendLine(fmt::format("Access denied for command: {0}", command));
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c->SendPrompt();
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}
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}
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else {
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c->SendLine(fmt::format("Command not found: {0}", command));
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c->SendPrompt();
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}
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}
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else {
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c->SendPrompt();
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}
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}
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@@ -0,0 +1,49 @@
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#pragma once
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#include "console_server_connection.h"
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#include <functional>
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#include <vector>
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namespace EQ
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{
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namespace Net
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{
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struct ConsoleLoginStatus
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{
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int status;
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int account_id;
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std::string account_name;
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};
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class ConsoleServer
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{
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public:
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typedef std::function<void(ConsoleServerConnection*, const std::string&, const std::vector<std::string>&)> ConsoleServerCallback;
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typedef std::function<struct ConsoleLoginStatus(const std::string&, const std::string&)> ConsoleServerLoginCallback;
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ConsoleServer(const std::string &addr, int port);
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~ConsoleServer();
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void RegisterCall(const std::string& command, int status_required, const std::string& help_definition, ConsoleServerCallback fn);
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void RegisterLogin(ConsoleServerLoginCallback fn);
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private:
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void ConnectionDisconnected(ConsoleServerConnection *c);
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void ProcessCommand(ConsoleServerConnection *c, const std::string& cmd);
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std::unique_ptr<TCPServer> m_server;
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std::map<std::string, std::unique_ptr<ConsoleServerConnection>> m_connections;
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struct ConsoleServerCommand
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{
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ConsoleServerCallback fn;
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int status_required;
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std::string help_definition;
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};
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std::map<std::string, ConsoleServerCommand> m_commands;
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ConsoleServerLoginCallback m_login;
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friend class ConsoleServerConnection;
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};
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}
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}
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@@ -0,0 +1,221 @@
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#include "console_server.h"
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#include "../common/util/uuid.h"
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#include "../common/net/packet.h"
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#include "../common/eqemu_logsys.h"
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EQ::Net::ConsoleServerConnection::ConsoleServerConnection(ConsoleServer *parent, std::shared_ptr<TCPConnection> connection)
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{
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m_parent = parent;
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m_connection = connection;
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m_uuid = EQ::Util::UUID::Generate().ToString();
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m_cursor = 0;
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memset(m_line, 0, MaxConsoleLineLength);
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m_accept_messages = false;
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m_user_id = 0;
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m_admin = 0;
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m_connection->OnRead(std::bind(&ConsoleServerConnection::OnRead, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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m_connection->OnDisconnect(std::bind(&ConsoleServerConnection::OnDisconnect, this, std::placeholders::_1));
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m_connection->Start();
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ClearBuffer();
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auto addr = m_connection->RemoteIP();
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SendLine(fmt::format("Establishing connection from: {0}:{1}", addr, m_connection->RemotePort()));
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if (addr.find("127.0.0.1") != std::string::npos || addr.find("::0") != std::string::npos) {
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SendLine("Connection established from localhost, assuming admin");
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m_status = ConsoleStatusLoggedIn;
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m_admin = 255;
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SendPrompt();
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}
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else {
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m_status = ConsoleStatusWaitingForLogin;
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Send("Username: ");
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}
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}
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EQ::Net::ConsoleServerConnection::~ConsoleServerConnection()
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{
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}
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void EQ::Net::ConsoleServerConnection::SendClear()
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{
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EQ::Net::DynamicPacket clear;
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clear.PutUInt8(0, 0);
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m_connection->Write((const char*)clear.Data(), clear.Length());
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}
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void EQ::Net::ConsoleServerConnection::Send(const std::string &msg)
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{
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m_connection->Write(msg.c_str(), msg.length());
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}
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void EQ::Net::ConsoleServerConnection::SendLine(const std::string &line)
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{
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Send(line);
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SendNewLine();
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}
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void EQ::Net::ConsoleServerConnection::SendNewLine()
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{
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EQ::Net::DynamicPacket newline;
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newline.PutUInt8(0, 10);
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newline.PutUInt8(1, 13);
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m_connection->Write((const char*)newline.Data(), newline.Length());
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}
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void EQ::Net::ConsoleServerConnection::QueueMessage(const std::string &msg)
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{
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if (!m_accept_messages) {
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return;
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}
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if (m_cursor == 0) {
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size_t len = m_user.length() + 2;
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for (size_t i = 0; i < len; ++i) {
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Send("\x08");
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}
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SendLine(msg);
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SendPrompt();
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}
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else {
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std::string cmd(m_line, m_line + m_cursor);
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size_t len = m_user.length() + 2 + cmd.length();
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for (size_t i = 0; i < len; ++i) {
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Send("\x08");
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}
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if (msg.length() < cmd.length()) {
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Send(msg);
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size_t blank_spaces = 2 + cmd.length() - msg.length();
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for (size_t i = 0; i < blank_spaces; ++i) {
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Send(" ");
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}
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SendNewLine();
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}
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else {
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SendLine(msg);
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}
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SendPrompt();
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Send(cmd);
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}
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}
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void EQ::Net::ConsoleServerConnection::OnRead(TCPConnection *c, const unsigned char *data, size_t sz)
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{
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for (size_t i = 0; i < sz; ++i) {
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unsigned char c = data[i];
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switch (c) {
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case 0:
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m_cursor = 0;
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break;
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case 10: // \n
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{
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if (m_cursor > 0) {
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std::string cmd(m_line, m_line + m_cursor);
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ProcessCommand(cmd);
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m_cursor = 0;
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}
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else {
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ProcessCommand("");
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}
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}
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break;
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case 13: // \r
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break;
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case 8:
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if (m_cursor > 0) {
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m_cursor--;
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}
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break;
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case 255:
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//255 is always followed by a character
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i++;
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if (i < sz) {
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unsigned char c = data[i];
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if (c == 255) {
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//Escaped 255
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if (m_cursor < MaxConsoleLineLength && isprint(c)) {
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m_line[m_cursor] = c;
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m_cursor++;
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}
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break;
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}
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if (c == 251 || c == 252 || c == 253 || c == 254) {
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//Option code is always followed by an extra character
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//We don't really care about negotiation tho.
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i++;
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}
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}
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break;
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default:
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if (m_cursor < MaxConsoleLineLength && isprint(c)) {
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m_line[m_cursor] = c;
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m_cursor++;
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}
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break;
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}
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}
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}
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void EQ::Net::ConsoleServerConnection::OnDisconnect(TCPConnection *c)
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{
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m_parent->ConnectionDisconnected(this);
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}
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void EQ::Net::ConsoleServerConnection::ProcessCommand(const std::string &cmd)
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{
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if (m_status == ConsoleStatusWaitingForLogin) {
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m_user = cmd;
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m_status = ConsoleStatusWaitingForPassword;
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Send("Password: ");
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return;
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}
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if (m_status == ConsoleStatusWaitingForPassword) {
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auto status = m_parent->m_login(m_user, cmd);
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if (status.account_id == 0) {
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m_status = ConsoleStatusFailedLogin;
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SendLine("Access denied");
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m_connection->Disconnect();
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return;
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}
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if (status.status < ConsoleLoginStatus) {
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m_status = ConsoleStatusFailedLogin;
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SendLine("Access denied");
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m_connection->Disconnect();
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return;
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}
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m_user = status.account_name;
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m_user_id = status.account_id;
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m_admin = status.status;
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m_status = ConsoleStatusLoggedIn;
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SendPrompt();
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return;
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}
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if (m_status == ConsoleStatusLoggedIn) {
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m_parent->ProcessCommand(this, cmd);
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}
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}
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void EQ::Net::ConsoleServerConnection::SendPrompt()
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{
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Send(fmt::format("{0}> ", m_user));
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}
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@@ -0,0 +1,63 @@
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#pragma once
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#include "tcp_server.h"
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#include <memory>
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#include <map>
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namespace EQ
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{
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namespace Net
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{
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enum ConsoleConnectionStatus
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{
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ConsoleStatusWaitingForLogin,
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ConsoleStatusWaitingForPassword,
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ConsoleStatusLoggedIn,
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ConsoleStatusFailedLogin
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};
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const int MaxConsoleLineLength = 512;
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const int ConsoleLoginStatus = 50;
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class ConsoleServer;
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class ConsoleServerConnection
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{
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public:
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ConsoleServerConnection(ConsoleServer *parent, std::shared_ptr<TCPConnection> connection);
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~ConsoleServerConnection();
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std::string GetUUID() const { return m_uuid; }
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void ClearBuffer() { m_cursor = 0; }
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void Close() { m_connection->Disconnect(); }
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void SendClear();
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void Send(const std::string &msg);
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void SendLine(const std::string &line);
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void SendNewLine();
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void SendPrompt();
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ConsoleConnectionStatus Status() const { return m_status; }
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std::string UserName() const { return m_user; }
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int UserId() const { return m_user_id; }
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int Admin() const { return m_admin; }
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bool AcceptMessages() const { return m_accept_messages; }
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void SetAcceptMessages(bool v) { m_accept_messages = v; }
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void QueueMessage(const std::string &msg);
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private:
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void OnRead(TCPConnection* c, const unsigned char* data, size_t sz);
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void OnDisconnect(TCPConnection* c);
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void ProcessCommand(const std::string &cmd);
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ConsoleServer *m_parent;
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std::shared_ptr<TCPConnection> m_connection;
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std::string m_uuid;
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ConsoleConnectionStatus m_status;
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std::string m_user;
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int m_user_id;
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int m_admin;
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bool m_accept_messages;
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size_t m_cursor;
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char m_line[MaxConsoleLineLength];
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};
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}
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}
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@@ -15,6 +15,16 @@ EQ::Net::TCPServer::~TCPServer() {
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}
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void EQ::Net::TCPServer::Listen(int port, bool ipv6, std::function<void(std::shared_ptr<TCPConnection>)> cb)
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{
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if (ipv6) {
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Listen("::", port, ipv6, cb);
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}
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else {
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Listen("0.0.0.0", port, ipv6, cb);
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}
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}
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void EQ::Net::TCPServer::Listen(const std::string &addr, int port, bool ipv6, std::function<void(std::shared_ptr<TCPConnection>)> cb)
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{
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if (m_socket) {
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return;
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@@ -29,10 +39,10 @@ void EQ::Net::TCPServer::Listen(int port, bool ipv6, std::function<void(std::sha
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sockaddr_storage iaddr;
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if (ipv6) {
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uv_ip6_addr("::", port, (sockaddr_in6*)&iaddr);
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uv_ip6_addr(addr.c_str(), port, (sockaddr_in6*)&iaddr);
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}
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else {
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uv_ip4_addr("0.0.0.0", port, (sockaddr_in*)&iaddr);
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uv_ip4_addr(addr.c_str(), port, (sockaddr_in*)&iaddr);
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}
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uv_tcp_bind(m_socket, (sockaddr*)&iaddr, 0);
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@@ -13,6 +13,7 @@ namespace EQ
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~TCPServer();
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void Listen(int port, bool ipv6, std::function<void(std::shared_ptr<TCPConnection>)> cb);
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void Listen(const std::string &addr, int port, bool ipv6, std::function<void(std::shared_ptr<TCPConnection>)> cb);
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void Close();
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void AddClient(uv_tcp_t *c);
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