diff --git a/zone/zone.h b/zone/zone.h index cbac77da9..d7ecc6237 100644 --- a/zone/zone.h +++ b/zone/zone.h @@ -140,7 +140,7 @@ public: bool Depop(bool StartSpawnTimer = false); void Repop(uint32 delay = 0); - void RepopClose(const glm::vec4& client_position, uint32 repop_distance); + void RepopClose(const glm::vec4& client_position, uint32 repop_distance); void ClearNPCTypeCache(int id); void SpawnStatus(Mob* client); void ShowEnabledSpawnStatus(Mob* client); diff --git a/zone/zonedb.h b/zone/zonedb.h index 66bb13e9e..c4d26792d 100644 --- a/zone/zonedb.h +++ b/zone/zonedb.h @@ -359,7 +359,7 @@ public: bool LoadSpawnGroups(const char* zone_name, uint16 version, SpawnGroupList* spawn_group_list); bool LoadSpawnGroupsByID(int spawngroupid, SpawnGroupList* spawn_group_list); bool PopulateZoneSpawnList(uint32 zoneid, LinkedList &spawn2_list, int16 version, uint32 repopdelay = 0); - bool PopulateZoneSpawnListClose(uint32 zoneid, LinkedList &spawn2_list, int16 version, const glm::vec4& client_position, uint32 repop_distance); + bool PopulateZoneSpawnListClose(uint32 zoneid, LinkedList &spawn2_list, int16 version, const glm::vec4& client_position, uint32 repop_distance); Spawn2* LoadSpawn2(LinkedList &spawn2_list, uint32 spawn2id, uint32 timeleft); bool CreateSpawn2(Client *c, uint32 spawngroup, const char* zone, const glm::vec4& position, uint32 respawn, uint32 variance, uint16 condition, int16 cond_value); void UpdateRespawnTime(uint32 id, uint16 instance_id,uint32 timeleft);